What it's Like to Work at Valve

Tyler McVicker · 153K views · 2019 · 30:08

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Why Hacker News recommends it

HN commenters cite it as a summary of former employees' experience that the flat structure produces informal hierarchy, cliques and stack ranking.

What it is

Valve News Network goes through over twenty accounts from ex-Valve employees, mostly from Glassdoor, about what it is like to work at Valve. It covers the company's flat structure and culture.

Recommended by 0 HN commenters across 0 different months, 2022 to 2025.

What Hacker News said

Cites mattalex · 2022-05 · on “At one company I worked at only one thing mattered: the yearly bonus”

> keep in mind that he is literally the only one who talks about the company that way from everyone whose ever worked there (many, many have left for various reasons since). That's not true. There's been lots of criticism coming at Valve's management style over the years: There are many people who _hate_ it, but also many people who love it. It really depends on the type of person you are. If you really really dislike bureaucracy Valve's a great place to be, but also don't expect them to enact any quality-of-life systems: If your coworker wants you dead, then that's something you yourself have to deal with. This is also why you see a lot of different opinions when looking through e.g. glassd

Cites nonbirithm · 2022-10 · on “Valve Employee Handbook (2012) [pdf]”

This anecdotal review from a former Valve employee seems to indicate as much. [this video] Yet it's interesting that despite Valve having what is essentially a monopoly on PC storefronts and the implicit corporate hierarchy with alleged double-crossing, there is little complaint about Steam as a service from most users.

Cites nonbirithm · 2023-04 · on “Writer wants to make Portal 3, but Valve's 'flat structure' makes it a challenge”

Only anecdotal, but there may be cultural problems stemming from the flat structure at Valve that make organizing around products difficult. This video came out 4 years ago so I don't know if anything's changed since then, but it's one ex-employee's experience of their work culture at the time. Basically he claims that even though there's a flat corporate structure within Valve, in practice an implicit management structure arose in which those with the most political clout controlled others without it. Plus they used stack ranking at the time. [this video]

Cites doright · 2025-11 · on “Rockstar employee shares account of the company's union-busting efforts”

Another source from 6 years ago: [this video] It seems like the flat management structure allowed an ad-hoc hierarchy of cliques to form in the office anyway, pitting entrenched teams of old-timers against new hires, but implicitly. When you think of the lack of support for TF2 over the years, this is illuminating. It's astounding that Valve/Steam are still as successful as they are in spite of this culture.