E3 2012: John Carmack Interview
Why Hacker News recommends it
HN links it as a primary source from the early days of modern VR, showing Carmack discussing his work before Oculus took off.
What it is
Giant Bomb interviews John Carmack at E3 2012 about his virtual reality head-mounted display prototype. He demos it and talks about latency, depth and focus problems in VR.
Recommended by 1 HN commenters across 2 different months, 2012 to 2023.
What Hacker News said
Recommends Arjuna · 2012-06 · on “John Carmack is making a virtual reality headset”
Nice interview with John demoing and discussing his work: "So the way this has gone, is, I decided to treat myself after Rage on there, I bought a, you know, a head mount for $1,500 or so. It's a little cottage industry, there's a few places that do these things with integration, and... it sucked. It was really bad. It was everything that I expected it to be, that it, it didn't look like there had been any progress in 20 years, since... or 15 years since I had looked at these things last. But, when I got that, then, I started taking it apart, both literally and figuratively, to go ahead and see what are all of the aspects on here, on the sensing side, where, when I wrote my own test software
Recommends Arjuna · 2012-06 · on “John Carmack is making a virtual reality headset”
Thanks for the info. You will definitely be interested in this part of John's interview, where he discusses depth and how he approached the problem. It starts at around 9:20 and ends at around 11:25: [this video]
Recommends Arjuna · 2013-11 · on “Id Software founder John Carmack resigns”
Wow, I'm just now seeing this news. Initially, I had that sinking feeling set in... I mean, like you, I have been impacted by his story, his games (not just the Wolfenstein/Doom/Quake franchises... I'm talking Commander Keen, boys and girls), his code, reading Masters of Doom , etc. I can see my copy of Michael Abrash's Graphics Programming Black Book Special Edition sitting here, which was such a treat to read when it came out, because it has so many great chapters on the development of Quake and little stories about John's discoveries and thought processes throughout the development of the game. But, then I thought... wait... this is a new beginning. I wrote about this previously, but, loo
Cites jonmrodriguez · 2012-06 · on “John Carmack is making a virtual reality headset”
Oh wait John does talk about focus! [this video] He seems to have not heard of the latest Volumetric 3D display technology: "time-multiplexing": [LINK] (the bottommost diagram, labeled "Switchable lens volumetric display.", made practical in 2008. The diagram labeled "Illustration of 3 mirrors display" is a bulkier 2004 technology.)
Cites Arjuna · 2013-08 · on “Ask HN: Has cloud and mobile already happened? What's next?”
Focusing on gaming in my response here... I think the next "Big Thing" is that we are going to start moving more and more toward Augmented Reality (AR) [1] and Virtual Reality (VR) [2]. Thoughts: 1. Look for gaming to start heading in the direction of VR with technology like Oculus Rift [3]. Also, with someone of the caliber of John Carmack [4] involved, with not only his passion and skill, but his ability to work with graphics hardware manufacturers and driver developers to effect change and garner the necessary support and backing, expect to see vibrant, compelling developments in this field. Here is a video of John discussing some of his VR work. It is from E3 2012: [this video] 2. Look to see
Cites Arjuna · 2014-03 · on “Wrong and Right Reasons To Be Upset About Oculus – with Carmack response”
Carmack had this to say earlier, in a 3-part Tweet: "Everyone has had some time to digest the FB deal now. I think it is going to be positive, but clearly many disagree. Much of the ranting has been emotional or tribal, but I am interested in reading coherent viewpoints about objective outcomes. What are the hazards? What should be done to guard against them? What are the tests for failure? Blog and I'll read." Also, this: "I would expect Facebook to not exert any overt control over Oculus unless Oculus fumbles badly a few times, at which point they SHOULD." ~~~~ My personal take: At the end of the day, it takes more than vision and hard work to drive a dream into existence... it takes inves
Cites tapoxi · 2023-05 · on “Palmer Luckey: “The Apple headset is so good.””
He was designing it on his own and did a good enough job to get Carmack interested and promoting it through forum interactions: [this video] I'm not sure what this Valve demo refers to.