Material design
Why Hacker News recommends it
HN mentions it as the polished design-team vision that Android's actual implementation fell short of.
What it is
Google's 2014 reel introducing Material Design, a visual language based on a paper-and-ink material metaphor and a system of motion. It is a short promotional video.
Recommended by 0 HN commenters across 0 different months, 2014 to 2016.
What Hacker News said
Cites hhsnopek · 2014-06 · on “Google Design”
Material Design Reel Video: [this video] There are soft button differences when they display the nexus devices, could these possibly be part of Googles Re-Design for the next Android release?
Cites chestnut-tree · 2016-03 · on “Motion Design Is the Future of UI”
"Animation is not 'extremely' important and never has been or how would we have survived all these years?" Animation definitely has an important role to play in interface design and it's been used in applications for decades. For example, this video snippet of Mac OS 7 (released in 1991 - over 25 years ago) shows the animation that occurs when a new finder window opens. [LINK] Can you imagine minimizing and maximizing windows without some subtle effect to show the window shrinking or expanding? Without animation, the transition would feel clunky and abrupt. Animation can be overdone of course (even for minimising a window). And that's the real problem with animation in UI design: when it's u
Critical afandian · 2015-02 · on “Origami – Design Prototyping”
I'm prepared to be convinced otherwise! Like I said, I'm speaking only from intuition. I have a piece of paper on my desk. I put my hand on it and slide it. It does pretty much what I ask it to. I would say it's 'well behaved'. If I have some slippery surface and a slippery jell(y|o)-like object, it will wobble. To me, that's a sign that I need to pay more attention to it because it's not 'well behaved'. Modelling not-well-behaved objects for interfaces seems counter-intuitive and (I suggest) takes more mental energy to interact with. This is the point I (hope I) made above. As for the rotation, the origin-normalising in my previous comment is both affine and rotational (yes, I didn't consid
Critical jordanthoms · 2016-01 · on “Google Pixel C Review”
Completely agree - I'm an Android fan, but it is unbelievable that the performance is still such an issue. Even the Nexus 6P drops frames quite regularly, and that's even with it doing much simpler animations than is common on iOS. You can see this with the Material Design specs as well - the rendered demo videos (e.g. [this video] ) from the Design team are amazing, but what's actually been implemented on Android is far less sophisticated and even then they frequently skip frames. Interestingly, many of the Google apps are much closer to the Design specs and perform better on iOS and even on the web, at least in Chrome. Hopefully this will finally be resolved with the Chrome OS merge (Chrome OS