Brigade 3 real-time path tracing

Sam Lapere (Supergastrocnemius) · 89K views · 2013 · 6:52

Open on YouTube

Computer graphics & renderingdemodated

Why Hacker News recommends it

Cited as an early proof that real-time path tracing was feasible, years before it reached mainstream games.

What it is

A demo of Brigade 3 real-time path tracing at 720p controlled with an Xbox controller. Depth of field, field of view, reflections and shadows can be altered live.

Recommended by 1 HN commenters across 1 different months, 2014 to 2019.

What Hacker News said

Recommends ilaksh · 2014-02 · on “WebGL raytraced eye”

Why doesn't GPU hardware do native path tracing now? People (well at least 1 person) is/are using general purpose GPUs to do path tracing at almost real time. If they created GPUs with cores specifically for path tracing then we could have real time path tracing as soon as that was engineered. Whoever made this brigade 3 thing, I wish nvidia or ATI would hire him. [this video]

Cites ilaksh · 2014-02 · on “If you had to start over, what technologies would you learn in 2014?”

My favorite things right now which I am happy to recommend are ToffeeScript [LINK] with Node.js and Nimrod [LINK] . I also think LiveScript is awesome. AngularJS is great. Web Components are better I think though. Docker has redefined devops in my opinion [LINK] GLSL is very cool and something you can even experiment with in your browser using Three.js etc. I believe that real time ray tracing is going to be a thing within a few years [this video] [LINK] CoreOS looks very interesting. WebRTC is a technology that could almost make an industry irrelevant. [LINK] Understanding APIs around bitcoin and cryptocurrency in general seems important. I believe that the internet is eventually going to be swi

Cites mentos · 2014-04 · on “Pyro from Team Fortress 2 raytraced in your browser”

[this video] Apparently requires 2 Titan's to render. I wonder what you'd be able to pull off if money was no object

Cites Geee · 2019-01 · on “Q2VKPT: Fully path traced Quake 2”

It could look way better with more detailed geometry and proper materials. Most of those textures have baked-in lightning and lack normal maps and proper materials, which take away a lot of the effect. Take a look at this video from 2013: [this video]