FP POV of Sound - Fast APM style (showing monitor, mouse and keyboard)

Khaldor · 3.4M views · 2013 · 13:23

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Gaming culture & analysisdemo

Why Hacker News recommends it

HN commenters cite it as an example of expert human multitasking and heavy keyboard use with sparing mouse use.

What it is

An over-the-shoulder view of StarCraft 2 pro player Sound at a WCS qualifier, showing his monitor, keyboard and mouse. It shows his very fast actions per minute in real time.

Recommended by 0 HN commenters across 0 different months, 2020 to 2024.

What Hacker News said

Cites hurrrr · 2020-06 · on “DeepMind introduces ‘EATS’: adversarial, end-to-end approach to text-to-speech”

Human players tends to maintain high APM even in "idle" situation like the beginning of the match in which you don't have many things to do. They do it because it's easier for an human to have constant APM instead of spiking in critical situation like combats. I think that this pumps the average APM of a human player. Example of human player playing: [this video]

Cites Blikkentrekker · 2021-01 · on “Context switching costs more than we give it credit for”

Of course I have; I've become increasingly proficient at managing multiple pots on the stove at the same time with experience. An even better example would be the video game of StarCraft II that I once played frequently that is known for it's high demands of the multitasking ability of the player. If context switching and multitasking could not be trained, players could not become better at that game as they do. [this video] This is most certainly not something one is born with; this comes after years of dedicated training.

Cites imiric · 2024-10 · on “The Anvil Text Editor”

> Anyone who says this, has never played StarCraft. Ha, I actually loved StarCraft back in the day, and RTS (or what's left of it) is still one of my favorite genres today. > In practice, some things a much faster with the mouse. You see something, and immediately you can move your cursor there. I get that, and while it may apply for gaming, that's not always the case for editing text or programming. For one, the keyboard is the primary input device you rely on while editing text. Switching away from it to use the mouse (or touchpad, Trackpoint, etc.) requires conscious effort. Whereas in gaming, particularly with RTS games, your hand is on the mouse most of the time, so there's no context s