Mobility in Medieval Plate Armor/ Armour
Why Worldbuilding Stack Exchange recommends it
Worldbuilding Stack Exchange answerers link it as quick visual evidence that plate armor was agile, to back up arguments about armored soldiers, power armor and zombie-era warfare.
Recommended by 2 people across 2 different months, 2017 to 2021.
What it is
A 2.5 minute demonstration video showing a person in full medieval plate armor moving, getting up from a fall and generally showing the suit is far more mobile than popular myth claims. The description also lists common misconceptions about armor, such as knights needing cranes to mount horses.
What people said
Recommends PipperChip · 2017-05 · Worldbuilding Stack Exchange · on “How practical would a zombie horde actually be in medieval setting”
I have some suggestions for this post: 1) Ancient people would swap our front lines. Romans called this a 'maniple swap' ( [LINK] ) 2) Plate armor was pretty maneuverable, ( [this video] ), and once it's on your body, an athletic person can wear it pretty comfortably, avoiding much fatigue. 3) People in plate armor were the tanks of the ancient world- you can only really kill them if you hit them in the gaps. This requires skill, which zombies don't have! 4) Given that zombies are dumb- lighter armor and shields could be much more effective!
Recommends ProjectApex · 2021-04 · Worldbuilding Stack Exchange · on “Designing "Invincible" Armour?”
You wear an Unobtanium chainmail below the plate Armour You know, one thing that can be obvious when you look at plate Armour, even at the late medieval period, is that there are places it doesn't cover all the time, which at first sounds like a problem in design. Something that might not be immediately apparent though is that said armors were developed for a reason: protect the wearer as much as possible without turning them into a clunky humanoid thing that can barely move and that wouldn't be able to get up if you pushed them down, which some people still believe was the case. However, plate armor still allowed you to move in it, as one can clearly see in videos such as this one [this video] .
Cites James McLellan · 2020-07 · Worldbuilding Stack Exchange · on “Powered armor that enhances speed. How useful would it be?”
Let's Say You Combine This... And This [LINK] [LINK] The first has more agility than is often thought [this video] , is immune to most small arms fire, weighs about 15 kilograms and costs about $3,000 per suit [LINK] . The latter has a surprising amount of controllability [LINK] , top speed of 60 kilometers per hour [LINK] , endurance time of 8 minutes of flight, weighs 44 kilograms, and costs around $440,000 per suit [LINK] . For some scale of costs, you can outfit 44 people with .50 BMGs [LINK] for the same price What you get is: Immunity to small arms fire Up to 8 minutes of "sprinting" at 60 kph Possibly longer jet-assist "runs" at lower velocity What can you do with 60 kph sprints? The recor
Cites James McLellan · 2020-07 · Worldbuilding Stack Exchange · on “How Large Can Power Armor Get Before It Becomes a Liability?”
Let's Start with the Most Primitive Power Armor and Work Our Way Up [LINK] Medieval plate armor was the original iron man. Very carefully engineered, you could run in it at full speed in it [this video] , fight all day long in it, and do some gymnastics in it [LINK] . It was 1.5 millimeters [LINK] thick, weighed between 15 and 22 kilograms, and could stop up to a shot from a modern 0.44 magnum [LINK] . Benefits: The basic armor, then, is protective against almost all small arms fire. Liabilities: as recorded in multiple battles where armored knights attempted amphibious assault, if you could sink the boats before the knights made landfall, they would drown. You could not swim in the armor. Scalin