Why PlayStation 1 Graphics Warped and Wobbled so much | MVG
Why Hacker News recommends it
Used as the accessible explanation of PS1 rendering quirks whenever retro 3D graphics or PS1-style renderers come up.
What it is
Modern Vintage Gamer explains why PlayStation 1 graphics warped and jittered, comparing it with the Nintendo 64. The causes are affine texture mapping and the lack of sub-pixel vertex precision.
Recommended by 1 HN commenters across 1 different months, 2020 to 2022.
What Hacker News said
Recommends newswasboring · 2020-04 · on “Playstation Architecture: A Practical Analysis”
On the same note, I discovered this[1] yesterday. An explanation of why things looked a warped in PS1 games. The explanation actually blew my mind. I had heard the term zbuffer before but didn't really know what it did. [1] [this video]
Cites noisem4ker · 2020-03 · on “The Polygons of Doom: PSX”
It seems so. A recent video about the graphical quirks of the PlayStation: Why PlayStation 1 Graphics Warped and Wobbled so much [this video]
Cites aaaaaaaaaaab · 2021-08 · on “Don’t starve, Diablo – Parallax 7 (2016)”
The PlayStation didn't have perspective-correct texture mapping despite having a real 3D rendering pipeline: [this video]
Cites notafraudster · 2022-06 · on “What has changed with video games over the last 25 years, and what has not”
> After all, could you really, badly, critic a 30’s movie because it is not shoot in HD? 1930s films did "shoot in HD". Most films were either 16mm or 35mm, both of which have more than enough fidelity to represent video at 1080p or higher without loss of quality. Here's a copy of Wizard of Oz on 4K UHD: [LINK] A more realistic take is could you criticize 1920s films for not shooting with sound, and the answer is yes, absolutely. Films went from almost entirely silent to almost entirely talkies in roughly 3 years because of massive, unprecedented, and immediate commercial pressure to do so. Audiences ate up even mediocre talkies and shunned silent works now considered classics. The only reas
Cites codetrotter · 2022-08 · on “Show HN: Tiny PS1-like Renderer in 500 lines”
> The texture popping of the PS1 I could never make sense of but it became an aesthetic of the era. The Truth About PS1 Graphics [LINK] Why PlayStation 1 Graphics Warped and Wobbled so much [this video]