#002 How to make Unity3D android plugin using Android Studio.

Alien Techlab · 53K views · 2017 · 11:24

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Software (other)Game programming & enginesIndie game developmenttutorialdated

Why Stack Overflow recommends it

Stack Overflow users link it as a starting tutorial when asking or answering questions about building and calling Android plugins from Unity.

Recommended by 0 people across 0 different months, 2017 to 2018.

What it is

A short 2017 tutorial from the Alien Techlab channel showing how to build an Android plugin for Unity3D in Android Studio, exporting a Java library and calling it from Unity. A downloadable example project is linked in the description.

What people said

Cites Dalanchoo · 2017-05 · Stack Overflow · on “adb shell dpm set-device-owner with Unity issue”

I am trying to make a Unity app go into kiosk mode by using COSU (Corporate Owned Single Use) functionality. My plan was to first get things working using just Android, so I followed the tutorial offered by Google Code Labs [LINK] After I got this working, my plan was to then figure out how to integrate this into my Unity project. I followed this youtube video [this video] that showed how to make a plugin that can be called from Unity. When I build my project, I try to execute the following command adb shell dpm set-device-owner com.modalvr.unityplugin/.DeviceAdminReceiver However, I keep getting the following error Error: Unknown admin: ComponentInfo{com.modalvr.unityplugin/com.modalvr.unityplug

Cites Damian C · 2017-08 · Stack Overflow · on “Unity Android Screen Capture Plugin”

I'm in the process of developing a custom Unity Plugin (Android) that allows the Unity application to record the screen. I've looked at several existing Unity plugins and none seem to either work or do exactly what I'm needing. I was able to get a VERY simple Android plugin (.jar) built and loaded into Unity using this nice tutorial [this video] . To be clear... this is my very first attempt at creating a Unity plugin. My problem is that when I extend the Activity my plugin fails to function. When debugging, the log cat doesn't enter the onCreate() method and the Log.d() message isn't thrown. Any help on identifying if the below source code is valid would be great. This code is nothing like the t

Cites Blacq_Shadow · 2017-09 · Stack Overflow · on “How to implement listeners in unity3d android plugin?”

I am trying to build a unity 3d android plugin. Although there are a few tutorials on accomplishing this task (including the unity documentation). I could not find/ didn't understand how to implement java event handlers into unity as I am quite new to unity/ android development. For instance: Obvious things like an AndroidJavaClass Object in Unity can only be used to call static functions took me a while to figure out. A few resources that might be of help to someone looking at this: Creating an android library [LINK] , Using the android library in unity [this video] None of these resources were able to help me with the following issue: Android Library This is an indoor-positioning system (Indoor

Cites Farhan · 2018-06 · Stack Overflow · on “Run code in background, Unity?”

First, you need to include unity's classes.jar (that's usually the name by default) into your android studio project. This link should help : [this video] Then use gradle task to export an '.aar' file for you. You should look it up