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The best game programming & engines videos, according to Hacker News

113 videos about game programming & engines that Hacker News commenters keep pointing each other to, ranked by how many separate months they were recommended. Part of Games & Game Development.

A Deep Dive into Nanite Virtualized Geometry

SIGGRAPH Advances in Real-Time Rendering

278K views · 2021 · 7 HN recs

HN treats it as the definitive deep dive on Nanite, admired for the engineering ambition behind pixel-sized triangles and compute-driven rendering.

Exploring the Tech and Design of Noita

GDC Festival of Gaming

287K views · 2020 · 7 HN recs

It is the go-to talk for anyone building falling-sand or pixel-physics simulations, and several commenters say they modeled their own engines on it.

QuakeCon 2012 - John Carmack Keynote

QuakeCon Official

445K views · 2012 · 6 HN recs

HN rates his QuakeCon keynotes among the best technical talks, and cites this one for the VR segment and for his views on Linux gaming.

Creating a Doom-style 3D engine in C

Bisqwit

990K views · 2015 · 3 HN recs

A favorite on Ask HN lists of programming YouTube channels, praised for mind-blowing systems and graphics programming and a watchable coding style.

DOOM: Behind the Music

GDC Festival of Gaming

1.8M views · 2017 · 4 HN recs

HN raves about it as one of the best conference talks, showing a master's creative process and sound design.

Why can't you multiply vectors?

Freya Holmér

524K views · 2023 · 9 HN recs

HN treats it as the best entry point to geometric algebra and an intuitive route to understanding quaternions.

Tomorrow Corporation Tech Demo

retrogameinternals

107K views · 2023 · 5 HN recs

Held up in debugger and tooling threads as an amazing ideal of a tight feedback loop and what debugging could be.

John Carmack's keynote at Quakecon 2013 part 4

Kostiantyn Kostin

138K views · 2013 · 5 HN recs

Cited again and again as Carmack's key public statement on functional programming and purity in game development, plus his remarks on garbage collection.

The Road to PS5

PlayStation

16.8M views · 2020 · 6 HN recs

HN treats it as required viewing for understanding the PS5's SSD and architecture beyond raw specs.

Intro to C on Windows - Day 1

Molly Rocket

370K views · 2014 · 4 HN recs

HN recommends it as an approachable way into C and low-level programming that gets to something visible quickly.

Walls, Floors, & Ceilings

UncommentatedPannen

385K views · 2017 · 3 HN recs

Praised as an engrossing, in-depth look at SM64 mechanics that is surprisingly compelling to watch.

QuakeCon 2011 - John Carmack Keynote

QuakeCon Official

295K views · 2011 · 3 HN recs

Cited as a source for Carmack's views on static analysis, open source and languages, and praised as a captivating, conversational speaker.

HandmadeCon 2015 - Pat Wyatt

Molly Rocket

33K views · 2016 · 2 HN recs

HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.

The Implementation of Rewind in Braid

GDC Festival of Gaming

140K views · 2016 · 2 HN recs

HN commenters cite it as the reference for how a rewind system works and as a point of comparison for undo and serialization approaches.

Creating Prelude of the Chambered

Nizzotch

474K views · 2011 · 2 HN recs

HN recommends it as a way to demystify game creation and shows what an experienced developer can build in a 48-hour jam.

Making Metagun

Nizzotch

762K views · 2010 · 2 HN recs

HN holds it up as a vivid example of focused game-jam productivity, and it has been used to demystify programming for students and inspire tools for recording coding sessions.

Jonathan Blow on scripting languages

Jeru Sanders

185K views · 2019 · 1 HN recs

Cited in threads about Lua, embedded scripting, and game engines as a concise argument that scripting languages are redundant.

The Early Days of id Software

GDC Festival of Gaming

165K views · 2016 · 1 HN recs

Strongly recommended as an inspiring hour on how id worked, often linked in programming-practice threads.

Notch Coding Minicraft!

simme337

269K views · 2011 · 1 HN recs

HN points to it as an example of Notch's famous live-coding sessions, which drew many early Minecraft fans.

Killing the Walk Monster

Molly Rocket

59K views · 2020 · 1 HN recs

HN points to it as the explanation of how The Witness solved walking and collision.

HandmadeCon 2015 - Mike Acton

Molly Rocket

102K views · 2016 · 1 HN recs

HN cites it for Acton's common-sense views on building engines, valuing curiosity and self-driven learning.

Cave game tech test

Nizzotch

10.5M views · 2009

HN links it as a historical artifact showing what Minecraft looked like at its very beginning.

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