HandmadeCon 2015 - Pat Wyatt

Molly Rocket · 33K views · 2016 · 1:07:22

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Game programming & enginesIndie game developmentTech pioneers & interviewsinterview

Why Hacker News recommends it

HN points to it as a first-hand account of game netcode and engineering lessons from a Blizzard and Guild Wars developer.

What it is

Pat Wyatt, a veteran game programmer who worked at Blizzard and ArenaNet, speaks at HandmadeCon 2015 in a conversation with Casey Muratori. He discusses network code and architecture in games he worked on, including mistakes on Diablo and the success of Guild Wars.

Recommended by 2 HN commenters across 2 different months, 2016 to 2023.

What Hacker News said

Recommends gameswithgo · 2018-06 · on “Diablo devolved – magic behind the 1996 computer game”

What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a good job on Guild Wars [this video]

Recommends andai · 2023-10 · on “MMO Architecture: clients, sockets, threads and connection-oriented servers”

See also: Patrick Wyatt interviewed by Casey Muratori at HandmadeCon: [this video] He was the 2nd employee at Blizzard, did the netcode for their games and also for Guild Wars. His blog is great [LINK]

Cites xjay · 2016-08 · on “The Making of Warcraft (2012)”

He was at HandmadeCon 2015 [1] where they talked about the network code/design in games he had worked on, and various subjects relating to the gaming industry. This article was referenced at Gamasutra a few days ago, to which his response was that he should blog more. [2] [1] HandmadeCon 2015 - Pat Wyatt [this video] [2] Patrick Wyatt [LINK]

Cites evilturnip · 2022-05 · on “Foundations of Game Engine Development”

There are a lot fewer people with this expertise, and of those, that can communicate it well and have the time to write a book I'm sure makes them a relatively small group of people. They probably mostly work in AAA studios, since only they have the scale and money to encounter and tackle these problems. I do wish more of them would, however. Someone like Pat Wyatt comes to mind: [this video]