Introduction to Camera Tracking in Blender
Why Blender Stack Exchange recommends it
Blender Stack Exchange answerers and askers point to it as the standard walkthrough for camera tracking and for adding 3D objects to live footage, and many questions come from people following its steps.
Recommended by 9 people across 8 different months, 2014 to 2019.
What it is
A 57-minute beginner tutorial by Andrew Price of Blender Guru that introduces camera tracking (matchmoving) in Blender. It walks through tracking a real video clip, solving the camera motion, and compositing a 3D sinkhole into a street scene.
What people said
Recommends Thom Blair III · 2014-05 · Blender Stack Exchange · on “Camera Solve Error is not displayed”
Showing Camera Solve Error At 30:47 in the tutorial [this video] , Andrew shows how to calculate the Camera Solve Error : Tools panel → Solve section → click Camera Motion botton (This button is shown highlighted in green below) The Camera Solve Error is then shown on the Movie Clip Editor header on the far right (As shown highlighted in orange below) Troubleshooting Here are a few points to check if the Camera Solve Error is not displayed: Note that before you can get the Camera Solve Error , you must track all the tracking markers by clicking the Camera Motion Solve button, as shown at 22:48 in the video. Here are some points to make sure you notice: First, make sure your green frame cursor on
Recommends maddin45 · 2014-05 · Blender Stack Exchange · on “Manually make it look like an object is going through the floor (of a real life photograph)”
Maybe Blenderguru's camera tracking tutorial [this video] will help. He creates a hole in the ground and has to mask out part of the hole geometry for that. Otherwise you could probably just use a boolean modifier that 'cuts away' the part of your object that is in the ground.
Recommends Justin · 2014-06 · Blender Stack Exchange · on “Focal Length Using Cropped Sensor Cameras”
Andrew Price has a really good video tutorial on camera tracking. He specifically talks about your question at 24:30 in the video. [this video]
Recommends Shadow · 2016-08 · Blender Stack Exchange · on “Motion tracking, scene doesn't line up with tracked data.”
The other post helped as well as this video: [this video] I think my issuse might have had somthing to do with KeyframeA and KeyframeB.
Recommends Dale Cieslak · 2017-04 · Blender Stack Exchange · on “How to create a Blender camera to follow real camera in video?”
Yes, what you want to do is called camera tracking, or matchmoving. Read the related post that Scott Milner included in his comment, and I also recommend this video from BlenderGuru to help you get started: [this video] If you don't get your Blender camera to move exactly the same as your real camera, your Blender objects will never "sit" properly in your video. EDIT: I replaced the video link; apparently the old link didn't work anymore - not surprising since I posted this 3 years ago!
Recommends Pyros · 2017-11 · Blender Stack Exchange · on “Combine blender with other free programs to make films”
The answer depends a little of what you want to do, but your workflow will usually be to generate video sequences in blender and the export them to the video format you need to edit them in hitfilm. You dont need to support 3D model in HitFilm since blender can export video sequences. For an animation movie, you just render your sequence and use it as such in hitfilm. For special effect, blender has a lot of tools that allows to integrate 3D objects in a video,camera tracking, green screen masking, ... You will import a video in blender (a movie sequence) and add 3D item in the scene, using camera tracking [this video] to keep the orientation of the blender camera consistent with the "real life "
Recommends lawirz · 2018-07 · Blender Stack Exchange · on “How should I retouch videos (repaint areas)?”
First of all:. I do strongly suggest to not put the video as texture on a plane in 3D-space. If you wanna use video input, it's objectivly better to use the sequence editor of blender, where you can add your videos and overlay them with renderings. Second: I think you kinda overestimate the ambition of this stack exchange community, because explaining how to do this task is probably more complicated than doing it. I don't think you will get a fully-featured tutorial on how to do this as answer, cause it's just too much work. There are, however already tutorials how to do this already online. I suggest the following guide: [this video]
Recommends Jan Matys · 2018-09 · Blender Stack Exchange · on “Destroy objects in real life (Compositing)”
So ... Ive got Yo scene working somehow but.. The way U wanna do the "trick" is NOT the way U have to do it! This video will help FOR SURE ;). [this video]
Recommends user65930 · 2018-12 · Blender Stack Exchange · on “Place a 3D building instead of real building”
You can use Camera Tracking to do that, here is a YouTube tutorial (Blender Guru) That explains how to do it in detail: [this video]
Cites Max · 2014-05 · Blender Stack Exchange · on “Camera Solve Error is not displayed”
I'm following a tutorial on Camera Tracking [this video] , but my Camera Solve Error is not being displayed where it should be (in the green box): In the tutorial video, at one point it just appears magically. What is going wrong here?