Blender Tutorial - Creating and Editing Actions for Re-use in Animations and Games
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when someone needs to save, reuse or transfer animation actions between characters or files.
Recommended by 3 people across 3 different months, 2013 to 2019.
What it is
A short 2012 Blender tutorial by Ian Scott showing how to build simple animations such as walk, run and stand still, and save them as reusable actions. It uses the DopeSheet's Action Editor on a CubeeCraft figure and also covers importing an action from another file with File > Append.
What people said
Recommends Siddharth Menon · 2013-11 · Blender Stack Exchange · on “I want to make animations, is Blender the right program for me?”
Blender is definitely a good program to use, seeing your purpose. It just needs a bit of patience and practice. And about saving actions — it can be done using the action editor in the Blender interface, so that you can use it multiple times. Though you should go through some tutorials on how to do this. There are numerous tutorials on YouTube that explain this functionality. Here's a link [this video] .
Recommends m.ardito · 2016-10 · Blender Stack Exchange · on “What is the NLA Editor used for?”
David, is it really you? Could a specific tutorial like "Blender Tutorial - Creating and Editing Actions for Re-use in Animations and Games " help? [this video]
Recommends MimiBB · 2019-01 · Blender Stack Exchange · on “How to Apply An Animation to Different Meshes?”
I found the answer! :-D This YouTube Video Clears it All Up: Creating and Editing Actions for Re-Use in Animations and Games [this video]
Cites Volearix · 2015-01 · Blender Stack Exchange · on “Why multiple blender animations are not showing up in unity when imported”
I have followed numerous online tutorials and no matter how many times I watch/mimic exactly what they are doing, I still end up with ONE animation that plays everything at once. I cannot figure it out. Basically I just have two buttons and I would like them to be able to be pressed separately. I have created a left and right armature to control the left and right buttons, but no matter how many times I link/relink the animations or double check that only one animation is linked per armature, they still both press at the same time. A little insight on this would be greatly appreciated. Here is a dropbox link to the blend [LINK] , I just want it fixed and to know what I am doing wrong. So los