1 - LibGDX Game Development with Android Studio - Creating Super Mario Bros - Setup
Why Stack Overflow recommends it
Stack Overflow users link it as a ready-made, start-to-finish LibGDX tutorial when answering beginners who want to build a Java game or hit setup problems following the series.
Recommended by 1 people across 1 different months, 2016 to 2021.
What it is
The first video in Brent Aureli's series on building a Super Mario Bros clone in Java with the LibGDX framework and Android Studio. This episode covers project setup, and the series goes on to cover game loops, sprites, sprite sheets, texture maps and collision detection.
What people said
Recommends Josh Chappelle · 2016-01 · Stack Overflow · on “How can I create a start screen for my java game?”
No problem. By the way, depending on how deep you want to get in to it, there are libraries that have these concepts built for you. Check out LibGDX. It's a java game framework that helps tremendously with this. A good game tutorial that shows you how to create Super Mario bros in LibGDX is here. [this video] That guy also has a FlappyBird game tutorial. In that one he takes you through game states in detail.
Cites Pocho · 2016-10 · Stack Overflow · on “Creating a grid with a 2d array”
If you want to make games using java, I suggest you to use game-development application framework-libGDX Download: [LINK] It's easy to use, plus you build games for desktop,android,ios and html at the same time.There are lots of tutorial on YouTube about libGDX. Here are some of them: [LINK] [LINK] [this video]
Cites Signka · 2018-04 · Stack Overflow · on “libGDX project setup, Mario”
New guy here, trying Java for the past 2 months. I came across a nice, in-depth tutorial by Brent Aureli on youtube. Seems like a really cool project! The tutorial is about creating Mario using libGDX, but already at the start of the project, I'm having problems. Error code 1: Could not determine java version from '9.0.1 '. Maybe something to do with the Java version as the tutorial is from August 2015? Error code 2: Class 'com.mygdx.mario.desktop.DesktopLauncher not found in module 'PMario'. DesktopLauncher is, by the tutorial, supposed to be the main class. I can't seem to find it in Edit Config when trying to run the project. This is all from his first video in the series ( [this video] ). Her
Cites Frinkel · 2021-01 · Stack Overflow · on “Downscaling a BitmapFont in LibGDX”
I'm currently working on a multiplayer 2d project, and have run into a problem. I'm following Brent Aureli's tutorial on creation a Super Mario like game [this video] . My problem occures when I want to draw text in the game world. Brent uses a downscale for the game world (1/100), to get a smooth gravity behaviour, the natural result is that a normal text is way too large for this downscaled world, and if I try to downscale the font with font.getData().setScale(1/100) the font simply dissapears (I believe it gets too small ot be rendered). I have also tried using the free-type font generator, but ran into the same issues, aswell as using Heiro to generate a font with size 3. Have anyone ran into