Perfect White Background from Blender

EMPossible · 152K views · 2020 · 2:14

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Computer graphics & rendering3D printing, CNC & maker projectstutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it when someone needs a clean white or solid-color background and the compositing node setup is the quickest way to get it.

Recommended by 2 people across 2 different months, 2022 to 2024.

What it is

A 2-minute EMPossible tutorial showing how to render from Blender with a perfectly white (or any solid color) background. It walks through the render and compositing settings needed to avoid the grey or off-white result you get by default.

What people said

Recommends Tom Smykowski · 2022-02 · Blender Stack Exchange · on “Can Blender render pngs with the background transparent?”

One of other settings that can mess your transparent background is something in Composing tab. What I did was set perfect white color there with this tutorial: [this video] And then browse half of the internet, figure out to find the tutorial how I set perfect white background, and than discover I have to remove the middle box from Composing tab. To future me: I got that covered

Recommends pixelpax · 2022-10 · Blender Stack Exchange · on “Non-emitting background in cycles”

The above answer is way more complicated than it needs to be, just use compositing. Just in render settings set Film to transparent and Color Management > View Transform to standard Then in the compositing tab, use nodes and put an "Alpha Over" node between the two default nodes. This video explains it perfectly: [this video]

Cites user174030 · 2024-07 · Blender Stack Exchange · on “Why the renderded edge of Volume looks dark?”

I made a cylinder to hold a Gaussian beam. The intensity is calculated by the equation of the Gaussian beam. And the material is set like this (I make every choosable color to #FF0000): [LINK] The max value of the Intensity output is I0, and the min value is 0. Inside the Node Group is a calculation of Gaussian beam intensity distribution: [LINK] In the viewport, it looks like this(I used a transparent background): [LINK] After Rendering, it look like this(I use Cycles, and I make a white background in Compositing): [LINK] It looks dark, not that red, especially in the surrounding. I don't want a strong intensity, the red in the middle of the beam is fine, but I hope the color should be ligh