Creating a Sprite Sheet
Why Stack Overflow recommends it
Stack Overflow users link it when they are asking for help debugging the SpriteSheet loading code, such as null images and alpha channel issues, that they copied from this tutorial series.
Recommended by 0 people across 0 different months, 2013 to 2015.
What it is
A tutorial from vanZeben's Java 2D game engine series that explains what sprite sheets are, how to load one into a game with a SpriteSheet class, and some background on colour handling. It is part of a longer build-your-own-engine series.
What people said
Cites Hotshot · 2013-04 · Stack Overflow · on “Java unreachable code error”
I was following a tutorial on youtube and when I got to the part where I'm supposed to use "this.path" and things like that, however I seem to be getting errors. I can't seem to find any solution to this. Here is a link to the video: [this video] package gfx; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; public class SpriteSheet { public String path; public int width; public int height; public int[] pixels; public SpriteSheet(String path) { BufferedImage image = null; try { image = ImageIO.read(SpriteSheet.class.getResourceAsStream(path)); } catch (IOException e) { e.printStackTrace(); } if(image == null);{ return; } this.path = path; this.width =
Cites Drew Wood · 2013-12 · Stack Overflow · on “Unable to locate image”
Ive been following along with a tutorial to make a 2d game. Ive gotten as far as creating the Window and coloring it, setting keyboard inputs, but now im trying to import an image. In the commens of this video, [this video] , it seems like everyone else is having the same problem. Line of code in main class: private SpriteSheet spriteSheet = new SpriteSheet("/spritesheet.png"); code for SpriteSheet class: package GFX; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; public class SpriteSheet { public String path; public int width; public int height; public int[] pixels; public SpriteSheet(String path){ BufferedImage image = null; try { image = ImageIO.
Cites CaptainMadbeard · 2014-04 · Stack Overflow · on “(Java) Getting error with 2D Game”
I'm having an issue with my 2D game that I am following a tutorial for. I've scanned my code several times and cannot seem to resolve it. Sorry if my question sounds stupid, but I do welcome any help whatsoever. Here's my source: package game; import gfx.SpriteSheet; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import javax.swing.JFrame; public class Game extends Canvas implements Runnable { private static final long serialVersionUD = 1L; public static final int WIDTH = 160; public static final int
Cites MineTurtle · 2015-08 · Stack Overflow · on “Getting rid of the alpha channel on a buffered image”
I came across this code while watching a java game development series online. Video Link [this video] package gfx; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; public class SpriteSheet { public String path; public int width; public int height; public int[] pixels; public SpriteSheet(String path){ BufferedImage image=null; try { image = ImageIO.read(SpriteSheet.class.getResourceAsStream(path)); } catch (IOException e) { e.printStackTrace(); } if(image==null){ return; } this.path=path; this.width=image.getWidth(); this.height=image.getHeight(); pixels=image.getRGB(0, 0,width,height,null,0,width); for(int i=0;i<pixels.length;i++){ pixels[i] = (pixels