Traffic flow measured on 30 different 4-way junctions

euverus · 33.6M views · 2017 · 6:08

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Transit, cities & urban planningGaming culture & analysisdemodated

Why Hacker News recommends it

Cited as an example of game-based traffic simulation and intersection design comparison.

What it is

Cities: Skylines experiment measuring traffic flow across 30 different four-way junction designs, comparing vanilla traffic AI with the TMPE mod.

Recommended by 0 HN commenters across 0 different months, 2018 to 2022.

What Hacker News said

Cites amyjess · 2018-02 · on “OpenSC2K – An Open Source Remake of SimCity 2000”

> for example, who does a city of 50K need a mass transit system? I think that has more to do with the fact that the game is developed by a European studio (Finnish, IIRC), and in Europe even smaller cities have decent mass transit systems, so it makes perfect sense to them that you should put mass transit in a city of 50K. Edit to add: Doing a SimCity-style fixed grid layout with two-lane roads is a disaster in Skylines because it's a disaster in real life. There's a reason why real downtown areas are horribly congested. If you set up a proper street hierarchy with arterials, collectors, and local streets, you'll have much better traffic flow, just like in real life. The SimCity games never

Cites albertzeyer · 2021-01 · on “Traffic Simulator”

Cities Skylines is very nice for such traffic simulations. [this video] ( [LINK] ) ( [LINK] ) [LINK] This is frequently posted here on HN. E.g. [LINK] .

Cites Zoo3y · 2022-08 · on “Not getting a new computer”

Cities:Skylines is the one. I really love the transport systems it has. Mods take it to the next level [this video]