Worldbuilding: How To Design Realistic Climates 1
Why Worldbuilding Stack Exchange recommends it
Worldbuilding Stack Exchange answerers point people to it as the starting guide for realistic climate zones on invented planets and maps.
Recommended by 5 people across 7 different months, 2019 to 2022.
What it is
An 8-minute explainer from the Artifexian channel on how to assign climate zones when building a fictional world. It covers the Hadley cell and tropical climates, with later parts handling Ferrel and polar cells and non-Earth-like planets.
What people said
Recommends TheDyingOfLight · 2019-06 · Worldbuilding Stack Exchange · on “Super earth habitability”
Fully tropical is impossible, but you could aim for a climate like during the Paleocene–Eocene Thermal Maximum [LINK] . There were no polar ice caps and temperate rainforests [LINK] could be found on Greenland. Loats of shallow seas reaching deep into the continents will keep deserts at bay. (look up a map of the continents back then. Finally, this video series [this video] should help with climate building.
Recommends TheDyingOfLight · 2019-09 · Worldbuilding Stack Exchange · on “Northern Great Lakes in an Alternate Island Africa--Would the Sahara DESERT Still be Around?”
@JohnWDailey Just write me here and I'll drop a throwaway e-mail address as a comment. However, I learned most of my climate building knowledge from Artifexian [LINK] , a Worldbuilding-Youtuber. Fantasy Maps & Plate Tectonics [LINK] , Atmospheric Circulation [LINK] , Ocean Currents [LINK] and How To Design Realistic Climates 1 [this video] should help you.
Recommends scipio · 2020-05 · Worldbuilding Stack Exchange · on “What types of climate would form under set conditions?”
The continent is located on the Earth-like planet . The first map depicts a rough Köppen classification (which is there to give you bit of a context). Note that: Types 13 and 14 are undefined/placeholders, only marking the altitude. Edit: The coast of the area in question (painted black) is subjected to El Niño–Southern Oscillation. Marked prevailing winds function the same way Earth's winds do. (Compare to map no. 4) The area in question is the south-eastern chunk of land, painted in black. [LINK] The next one is an altitude map, which is fairly obvious. [LINK] The Earth's Köppen classificaiton map, for comparison. Note that I used different colouring. [LINK] [LINK] [LINK] Thanks in advance
Recommends Diogo · 2020-07 · Worldbuilding Stack Exchange · on “How do you develop global wind patterns for your world?”
The tilt you are considering is not that far of from earth's tilt , which is about 23 degrees, so maybe the best option is to consider that its a earth like planet and that includes about the same size, cause the planet size have impact on climate. As for the climate watch artifexian YouTube video realistic climate: [this video] [LINK]
Recommends Zac Walton · 2020-09 · Worldbuilding Stack Exchange · on “How Could A Planet With Extremely Enlarged Subtropical Zones Exist?”
Increase the atmospheric CO2. As others have mentioned, the cretaceous and paleocene are believed to have had a climate exactly as you mentioned. These are known as equable climates, where the average temperature does not change much from the equator to the poles. The driving force behind this are hadley cells. This [LINK] page explains how the cretaceous may have developed an equable climate. I believe it is taken from this paper [LINK] if you would like to read further but I have not read it myself. As the air at the equator heats up, it rises and as it rises, it moves towards the poles. As it moves towards the poles, it gets closer to earth's axis but due to the preservation of angular mo
Recommends LuizPSR · 2020-11 · Worldbuilding Stack Exchange · on “Help with Pressure, Winds, Precipitation and Climate Zone”
Well, the youtube channel Artifexian have some videos on this topic, he also deals with a more hyper realistic worldbuilding that you might be interest. How To Design Realistic Climates 1 [this video] How To Design Realistic Climates 2 [LINK] Hot & Cold Planet Climates [LINK] Terrestrial, Waterworld & Tidally Locked Planets [LINK] Climate Zones Of RETROGRADE Planets [LINK] Wind, Weather, and Mordor [LINK]
Recommends LuizPSR · 2022-03 · Worldbuilding Stack Exchange · on “Is my fictional climate zones world map credible?”
There are quite a few inaccuracies, but unless you are going for realism rather than fantasy, climate can easily be ignored. Nobody complains about the climate in game of thrones, and their seasons can last anything between months and decades. As for the corrections, it seems that you sorted the climates based on latitude alone, but oceanic currents are very important as well. Oceanic and continental (temperate) occupy roughly the same latitudes, but the oceanic is closer to warm currents, while the other is found on the interior of continents and coasts with cold currents. Same thing for subtropical and mediterranean. There's a youtuber that cover this topic in further detail (Artifexian):
Cites Foil · 2022-01 · Worldbuilding Stack Exchange · on “How is my biomes map?”
For a while I've been making a realistic planet that is quite similar to Earth. I've finished the tectonic plates, ocean currents, wind patterns, and a rough height map. Next up is the biome map, which I've made following the Köppen climate classification system [LINK] , and Artifexian's [this video] guidelines, [LINK] as well as all of his previous videos leading up to that point. I want to know if this map is accurate or if there are any criticisms I should take into account. This is a rough height map with included tectonic plate overlay. From lightest to darkest, heights range from 0-99 meters, 100-299 meters, 300-499 meters, 500-799 meters, and 800+ meters. [LINK] These are the wind patterns