Worldbuilding: How To Design Realistic Climates 2
Why Worldbuilding Stack Exchange recommends it
Worldbuilding Stack Exchange users point people to it when they need a practical, Earth-based method for placing climate zones and biomes on an invented world.
Recommended by 4 people across 5 different months, 2019 to 2022.
What it is
A short explainer from the Artifexian channel on how to work out the biomes of a fictional planet's Ferrel and Polar atmospheric cells, as part of a series on designing realistic climates. It is aimed at worldbuilders who want climate and biome maps that follow real atmospheric circulation.
What people said
Recommends scipio · 2020-05 · Worldbuilding Stack Exchange · on “What types of climate would form under set conditions?”
The continent is located on the Earth-like planet . The first map depicts a rough Köppen classification (which is there to give you bit of a context). Note that: Types 13 and 14 are undefined/placeholders, only marking the altitude. Edit: The coast of the area in question (painted black) is subjected to El Niño–Southern Oscillation. Marked prevailing winds function the same way Earth's winds do. (Compare to map no. 4) The area in question is the south-eastern chunk of land, painted in black. [LINK] The next one is an altitude map, which is fairly obvious. [LINK] The Earth's Köppen classificaiton map, for comparison. Note that I used different colouring. [LINK] [LINK] [LINK] Thanks in advance
Recommends Diogo · 2020-07 · Worldbuilding Stack Exchange · on “How do you develop global wind patterns for your world?”
The tilt you are considering is not that far of from earth's tilt , which is about 23 degrees, so maybe the best option is to consider that its a earth like planet and that includes about the same size, cause the planet size have impact on climate. As for the climate watch artifexian YouTube video realistic climate: [LINK] [this video]
Recommends LuizPSR · 2020-11 · Worldbuilding Stack Exchange · on “Help with Pressure, Winds, Precipitation and Climate Zone”
Well, the youtube channel Artifexian have some videos on this topic, he also deals with a more hyper realistic worldbuilding that you might be interest. How To Design Realistic Climates 1 [LINK] How To Design Realistic Climates 2 [this video] Hot & Cold Planet Climates [LINK] Terrestrial, Waterworld & Tidally Locked Planets [LINK] Climate Zones Of RETROGRADE Planets [LINK] Wind, Weather, and Mordor [LINK]
Recommends Foil · 2022-01 · Worldbuilding Stack Exchange · on “How is my biomes map?”
For a while I've been making a realistic planet that is quite similar to Earth. I've finished the tectonic plates, ocean currents, wind patterns, and a rough height map. Next up is the biome map, which I've made following the Köppen climate classification system [LINK] , and Artifexian's [LINK] guidelines, [this video] as well as all of his previous videos leading up to that point. I want to know if this map is accurate or if there are any criticisms I should take into account. This is a rough height map with included tectonic plate overlay. From lightest to darkest, heights range from 0-99 meters, 100-299 meters, 300-499 meters, 500-799 meters, and 800+ meters. [LINK] These are the wind patterns
Recommends LuizPSR · 2022-03 · Worldbuilding Stack Exchange · on “Is my fictional climate zones world map credible?”
There are quite a few inaccuracies, but unless you are going for realism rather than fantasy, climate can easily be ignored. Nobody complains about the climate in game of thrones, and their seasons can last anything between months and decades. As for the corrections, it seems that you sorted the climates based on latitude alone, but oceanic currents are very important as well. Oceanic and continental (temperate) occupy roughly the same latitudes, but the oceanic is closer to warm currents, while the other is found on the interior of continents and coasts with cold currents. Same thing for subtropical and mediterranean. There's a youtuber that cover this topic in further detail (Artifexian):
Cites Nierninwa · 2019-11 · Worldbuilding Stack Exchange · on “Designing flora: placing herbs”
So I have noticed that most herbs come from the Mediterranean as confirmed by this site [LINK] and those that do not often come from either actual Mediterranean climates or somewhat arid ones. So my question is: is there a link between the two? Edgar from Artifexian argues [this video] that Mediterranean climates are the best for fertile crescents/the development of agriculture because of the annual drought and the adaptations plants have to develop in response. Is it a similar system in aromatic herbs? Is it a defence mechanism like tobacco evolved nicotine to fight off insects? I just want to know where is the most likely to be home to aromatic herbs on my world and why. Thanks a lot!