Dragon Talk: Sage Advice on Planes and Worlds, 7/23/18

Dungeons & Dragons · 10K views · 2018 · 49:34

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Why Role-playing Games Stack Exchange recommends it

Role-playing Games Stack Exchange users link it as a developer-sourced reference for how 5e treats planes, worlds, and cross-setting travel, and for rulings such as the open-ended nature of teleportation circle sigil sequences.

Recommended by 3 people across 3 different months, 2018 to 2021.

What it is

An episode of the official Dungeons & Dragons Dragon Talk show in which lead rules designer Jeremy Crawford answers Sage Advice questions about the difference between traveling between planes and between worlds in D&D. He also covers how different D&D settings such as Eberron and Faerûn can connect to one another.

What people said

Recommends KorvinStarmast · 2018-09 · Role-playing Games Stack Exchange · on “How can I explain a race from Eberron showing up in Faerûn?”

For an easy connection: two-legged journey (layover in Sigil) Based on a recent discussion with a 5e dev that addresses how 5e is accounting for previous lore and the settings that have not yet (in this edition) gotten full treatment, your Warforged can "get there from here." Have a listen to this discussion with one of the devs [this video] . A key to solving the problem was pointed out in this summary of the above link [LINK] : Eberron's Crystal Sphere is cracking, possibly eventually allowing, say, a Spelljammer visit and A portal, or portals, to Eberron exist in Sigil . Caveat : this is a dev talking, in the youtube. As far as I know this is not yet in official published material so you have

Recommends J. A. Streich · 2019-07 · Role-playing Games Stack Exchange · on “How can I deal with a player trying to insert real-world mythology into my homebrew setting?”

Three Options Yes, And... Embracing player ideas can build their enthusiasm, and is there much to complain about if you put Thor or Odin next to the Raven Queen? A Comedy Improv skill that is often talked about in D&D is the princible of "Yes, And..." In Improv it means that if a scene mate walks in and says "Look how nice it is outside in this park." You adopt the premises the lay down, and add to it, rather than breaking scene by saying, "No, we're inside because it is raining out." Instead you say, "Yes, it is nice out here. (And...) The bugs are enjoying it, too..." In D&D its application would be similar. "Sure, you can be from Ironland. Ironland is currently at war with the kingdom and

Recommends ZwiQ · 2019-09 · Role-playing Games Stack Exchange · on “Defining Realms, Worlds, Kingdoms, Planes, Dimensions and the Multiverse”

You can also watch Jeremy Crawford describing most of these topics in a long *Dragon Talk: Sage Advice* session that aired couple of months after this post: [this video]

Cites David Coffron · 2018-10 · Role-playing Games Stack Exchange · on “Can I learn sigil sequences for teleportation circles before learning a spell that can use them?”

It's up to your GM The details of learning sigil sequences is entirely absent from the rules. Apparently this was intentional on the part of the developers so that a GM can limit access to teleportation circles in areas the GM does not which to be accessible at a given time. This is discussed by Jeremy Crawford on Dragon Talk on 7/23/18 [this video] . ...well only if you know that sigil sequence and that's in the hands of the dungeon master whether whether [sic] the DM is ever going to allow that that [sic] very useful piece of information to fall into your hands

Cites Lovell · 2021-04 · Role-playing Games Stack Exchange · on “Is it possible to move between the worlds of the Material Plane by travelling through the Border Ethereal?”

The 'Creating a Multiverse' [LINK] chapter of the DMG tells us surprisingly little about the Material Plane. There is a list of Known Worlds of the Material Plane [LINK] (p. 68), and the introduction to The Planes [LINK] (p. 43) specifies that 'the worlds of D&D exist within the Material Plane'. Since: All the worlds are housed within the one Material Plane 1 The 'shores' of the Ethereal Plane 'overlap the Material Plane' such that 'every location ... has a corresponding location' Would it therefore be possible to enter the Border Ethereal in one world, traverse the Ethereal Plane, and leave the Border Ethereal in another world within the Material Plane? I'm not asking about the practicaliti