Shader Case Study - Glowing Object Outlines
Why Stack Overflow recommends it
Stack Overflow users link it when someone asks how to highlight or outline an object in Unity and a plain shader-graph or emission trick will not do.
Recommended by 3 people across 3 different months, 2017 to 2019.
What it is
A short Unity tutorial by Dan Game Dev that walks through building a glowing outline effect for objects using a shader, with downloadable assets and a GitHub-style project to drop into your own scene. It is presented as a shader case study rather than a general shader course.
What people said
Strong rec derHugo · 2019-04 · Stack Overflow · on “How to Add Highlight to a High-Ploy SkinedMesh Object in Unity?”
you also might have a look at this **very cool** one [this video] in the links you can get to the github repository and just drag requireed files into your project (for the lazy ones)
Recommends Dennis Liu · 2017-05 · Stack Overflow · on “OnClick UI Button Grow Effect Unity3D”
It's Look like i find the better solution about this effect at a button grow. In this case we must use a shader. Read this link about shader : [LINK] Also this how to make it : [this video]
Recommends the Wongfon Semicolon · 2018-07 · Stack Overflow · on “How to make outline shader with Unity shader graph”
the effect that you're creating there is going to put an emission on faces that are a certain angle. it does not work to create an outline shader in the shader editor. here is a youtube tutorial to create the type of effect that you're trying to achieve [this video] [LINK]