Playing Video In Unity - Texturing Objects With Video [3/8] Live 2017/7/12
Why Stack Overflow recommends it
Stack Overflow users link it when they need a working walkthrough for playing a video on a plane or object in Unity using a VideoPlayer and RenderTexture.
Recommended by 2 people across 2 different months, 2018 to 2021.
What it is
An official Unity tutorial (part 3 of 8) showing how to use the VideoPlayer component to play video as a texture on a 3D object, in the context of building an in-game video player with first person controls. It covers setting up a render texture and scripting control of the player.
What people said
Recommends Herb · 2019-05 · Stack Overflow · on “Video Player component not working in hdrp project”
Found the problem, apparently the best approach is to make a render texture and on the video player you select "Render Texture" and place the newly created "render texture", at the material you just need to place that same texture in the albedo, the details are in the video. [this video]
Recommends Hardcore_Graverobber · 2021-05 · Stack Overflow · on “Unity how to play video on plane without being affected by lighting”
I'm trying to play a video in Unity. I figured it can be done with the VideoPlayer, so I put a VideoPlayer with a RenderTexture on a Plane and created a Material for the Plane that utilises this texture to render the video. This works fine. However, the video appears way to bright compared to the original content. You can see this on these pictures: [LINK] [LINK] I found this video [this video] which looked promising but afterall didn't change the result, the video still appears way too bright. Here is how I configured the Material [LINK] This is how the GO structure is set up [LINK] Config of the VideoPlayer [LINK] and the config of the Plane [LINK] How can I play the video just "normal" like I
Cites Daevin · 2018-10 · Stack Overflow · on “Is there a way to stretch a RenderTexture playing on a plane with a VideoPlayer in Unity?”
I'm having issues with a VideoPlayer targeting a RenderTexture and displaying on a plane, and getting confused. In case it matters, I'm using Unity 2018.2.11f1 and Vuforia to place the video screen in AR (though this shouldn't matter, to my knowledge, as I'm just trying to play a video in a 3D world, regardless of AR/VR). I started off using the YouTube Unity tutorial on this topic [this video] but moved into doing it in a script for my purposes. In the Unity documentation for the VideoPlayer class [LINK] , it says of the property Aspect Ratio : The aspect ratio of the images that fill the Camera Near Plane , Camera Far Plane or Render Texture when the corresponding Render Mode is used. And for t