Texturing for Beginners: Top 14 Ways to Mix Textures and Shaders (in Blender)

Gleb Alexandrov · 428K views · 2016 · 19:07

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Computer graphics & renderingDesign & graphics (other)tutorialdated

Why Blender Stack Exchange recommends it

Blender Stack Exchange answerers point people to it when they need a way to blend or vary materials on one object, such as random spots, multiple materials on one mesh, or masking with noise.

Recommended by 3 people across 3 different months, 2016 to 2020.

What it is

A 19-minute Blender tutorial by Gleb Alexandrov of Creative Shrimp that walks through 14 techniques for mixing textures and shaders, such as masking by polygons, object ID, random values, 3D painting, projection, a second UV map, procedural textures, vertex color, pointiness and dynamic paint distance. It is aimed at beginners learning texturing in Cycles.

What people said

Recommends Kirbinator · 2016-07 · Blender Stack Exchange · on “How to project (bake) an environment texture onto a mesh as if from a slide projector?”

There are two ways I know of: Version a: If you want it to look like it actually is projected from a slide projector, you can actually put textures on area lamps or spotlights. The lightsource will project the image onto the surface like you would expect it would from a projector: Version b: If instead you want to add graffitti, you would actually combine two UV mappings. One would be for the texture proper, and the other would be for the graffitti. This video explains the technique in a myriad of ways: [this video]

Recommends Shubol3D · 2016-07 · Blender Stack Exchange · on “Can i create multiple materials for single face”

This work in Blender only. For export to Unity (or any other 3D software or game engine) you need bake colors to texture. This texture you can use for coloring object out of Blender. There are no "one click solution". Here is awesome tutorial how to mix textures/colors/materials in Blender: [this video] And here you can see how to bake textures and maps for using in game engines. [LINK]

Recommends moonboots · 2019-04 · Blender Stack Exchange · on “How do I add random spotting to the same face in cycles?”

If I understand correctly you try to find a procedural way to make some black and white spots on yout object. Here is a way to do it: Make the following node chain : Texture Coordinate ( Object output) > Voronoi Texture > ColorRamp > Diffuse BSDF > Material Output . With the Voronoi you will create the spots shapes and sizes and with the ColorRamp you will determine the space between the spots. But as you can see the spots are a little bit too regular. If you want to introduce more accidents, before the Voronoi you can add a Color node > MixRGB ( Add mode) and plug a Noise Texture on its other socket. This solution was inspired by Gleb Alexandrov's video [this video] . [LINK]

Recommends moonboots · 2020-11 · Blender Stack Exchange · on “Add noise to mask texture”

thanks, I originally learnt it from this tuto by Gleb Alexandrov: [this video] allows you to make more natural spots: [LINK]

Cites norwegianwood · 2016-09 · Blender Stack Exchange · on “Scaling down of parts”

I wonder what he does at the 3:40 mark of this video to scale down all the parts at the same time while separating them? [this video] Many thanks!