Blender - Procedural Grid Texture short tutorial
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when someone needs a configurable grid texture in Cycles or the shader editor.
Recommended by 1 people across 1 different months, 2019 to 2021.
What it is
A 2-minute tutorial by Anton Neveselov showing a downloadable procedural grid texture node group for Blender 2.79 and 2.8. It gives a quick overview of the node and its adjustable settings.
What people said
Recommends moonboots · 2019-04 · Blender Stack Exchange · on “Grid texture in Cycles”
Do you mean "that looks like the following picture"? Here Anton Neveselov has made a node organization that could help you: Download the file, append the Grid file that you'll find in the NodeTree folder. Then in your Shade Editor press shift A and search for Grid, plug it in the Principled. Play with the parameters to build a grid. To change the colors, select the node and press tab, you'll have access to a Brick Texture node, change the colors. [this video]
Cites Shinyu · 2020-10 · Blender Stack Exchange · on “Grid material that extends with mesh?”
For clarification, I am trying to create a Supergrid: Put a 2m x 2m grid texture on a mesh. When I move or scale the mesh, the grid will increase as the mesh does (the 2m x 2m does not stretch or distort, but instead increases the number of lines which represent the 2m grid) The grid is shown equally on XYZ faces of a mesh. A bonus would be changing colors, as boxing out a whole level in one color could be confusing. Details : I was trying to set up a grid material(s) for blocking out game levels. A short effort to make a simple material seems to have drained my day without a solution, if anyone could help I would greatly appreciate it. Something similar or exactly like Supergrid for UE4. Sk
Cites Геннадий Горбач · 2021-10 · Blender Stack Exchange · on “Checkered Texture from Nodes”
Greetings dear 3D artists! I am trying to create a checkered material from groups of nodes. I am using the following groups of nodes: 'Checkers V2.0' [LINK] - Generates checkered material. 'Grid' [this video] - Generates crosses. By combining the nodes as shown in the figure, I discovered the problem of precise positioning of the crosses. What can I do to place crosses at the nodes of the yellow grid? [LINK]