Create Procedural Clouds Fast (Blender Tutorial)

CGMatter · 324K views · 2019 · 3:13

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Computer graphics & renderingAnimation & visual effectstutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange users cite it as the cloud tutorial they followed, both when asking for fixes to issues like density and wobbling and when listing cloud-making resources in answers.

Recommended by 0 people across 0 different months, 2020 to 2021.

What it is

A short Blender 2.81 tutorial by CGMatter showing how to build procedural volumetric clouds using a shader node setup. It walks through the nodes quickly, aimed at getting a usable cloud look in a few minutes.

What people said

Cites NeilC · 2020-04 · Blender Stack Exchange · on “Can't increase density on a small object”

This is a newbie question but I've searched all over and can't find a solution. I'm following this tutorial to create procedural clouds and it works perfectly [this video] But I'd like to add these clouds to a small scene, which has been created using BlenderGIS and then scaled right down. I've scaled it down so that camera depth of field can give the scene a 'model village' type of look. At full size, depth of field has no effect because the scale is massive. When I scale the clouds down, they become almost completely transparent, seemingly no matter how high I set density. This image is a copy from the YouTube link showing the shader (the missing bits to the left are texture coordinate and rand

Cites user99579 · 2020-06 · Blender Stack Exchange · on “How do you create a fluffy cloud in blender 2.82?”

I'm not sure that this is a complete answer, but maybe what I found will help you. I also wanted to make such clouds [LINK] Creating Procedural Volumetric Clouds with Blender Eevee (48:35) [this video] Create Procedural Clouds Fast (Blender Tutorial) (3:12) [LINK] How To Make Clouds in Blender - Procedural Volumetrics (19:47) [LINK] How to Make Volumetric Clouds In Blender (2.83) (8:15) [LINK] Volumetric clouds in EEVEE - Blender 2.8 [ Beginners ] (12:07) For water you can use Ocean Modifier and shader with "Glass BSDF" to Surface output with "Volume Absorbtion" to Volume output Edited: I found this in reccomendations. He creating clouds from metaballs and then adding displacement with voronoi te

Cites s.is · 2021-07 · Blender Stack Exchange · on “how to stop Procedural clouds wobbling when animated”

total newbie question here. made procedural clouds (eevee) for a camera fly-through animation following cgmatter's tutorial [this video] . when animated their surface is wobbling like ocean waves. can anyone point me towards how to make the cloud surface steady? [LINK]