The Basics of Good Texturing in Blender
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when answering beginner questions about making materials look realistic, such as bump maps, image textures and general texturing workflow.
Recommended by 7 people across 6 different months, 2015 to 2019.
What it is
A 7-minute Blender tutorial by Andrew Price of Blender Guru on building realistic materials and textures, using a downloadable texture and Cycles. It covers the basics of combining image textures, bump or normal detail and shader settings to get convincing surfaces.
What people said
Recommends Mr Zak · 2015-06 · Blender Stack Exchange · on “How to make two characters have their own texture”
Applying image textures is very easy.Still, it'd be rather good to see what do you have so far. Some screenshots, .blend files. Basically, if you use Blender Internal Engine, you should read this simple tutorial - [LINK] If using Cycles render engine, start with this - [LINK] As a more indepth studying, consider watching Andrew Price' tutorials, for example this one - [this video] (and whole his channel)
Recommends samtun · 2015-10 · Blender Stack Exchange · on “How can i make more realistic lighting/materials”
You'll need something to be reflected. If your world is just black, there is nothing to be reflected by your material . As suggested by Gonzou, I'd try a HDR / IBL image. Alot of those Images can be found here: [LINK] Those will lighty your scene / object and so there is something to be reflected. Speaking of materials i'd suggest this tutorial: [this video] It's quite helpful to get a bit more interesting looking materials.
Recommends DanielCMK · 2017-01 · Blender Stack Exchange · on “What order to texture a 3d object?”
I'm not very good at texturing myself, but there are a few good tutorials that might be able to help you. I recommend these few: [LINK] , [LINK] , [this video] and [LINK] (Yes, I know most of these are by Blender Guru.) Hope these tutorials help solve your problem!
Recommends Tovin · 2017-02 · Blender Stack Exchange · on “How do I create FNaF floor tile bump using brick texture?”
What you need to do is watch this video [LINK] and then just do it with your floor and your texture. If you want to make it so it has bumpy-ness, then you should watch this video [this video] and then use your own textures. You can also use bump maps in the BGE. Here is a texture similar to the one that is used for the floor in FNaF: FnaF floor texture... [LINK]
Recommends MCunha · 2017-02 · Blender Stack Exchange · on “Minimizing number of vertices in models for usage in games”
You might consider to learn no retopology (to lower your polycount). Afterwards, you bake your colour map, normal map, displacement map, etc from your high poly models to your low poly models. If you apply the kind of maps/textures to your low poly models, they will look high poly. See these 2 videos, so you understand better what i'm saying: [this video] and [LINK] and on baking: [LINK]
Recommends Sully Parker · 2017-12 · Blender Stack Exchange · on “Is there a fast way to "audition" different textures on a model?”
I used this tutorial [this video] to achieve some great results in texturing. It's kind of a convoluted mess though and it's taking me way longer than I feel like it should. In a perfect world, I'd just right click a model, and automatically apply textures from a drop down list of photorealistic presets. Does an addon like this exist?
Recommends stphnl329 · 2019-12 · Blender Stack Exchange · on “Modelling and texturing specific wood flooring”
The small bumps can be done using a normal map which essentially are images that tell Blender that the surface is not smooth, and to extrude the mesh in and out on the flat planes according to the normal map. There is a pretty good tutorial on how to generate normal maps from texture images here [LINK] . To apply the normal map to your object, head over to the shading workspace. Add a new image texture node and open the normal map image. At the bottom of the image texture, make sure you select "Non-Color" under the Color Space drop-down menu. Connect the color output into a Normal Map node, and that into the Normal input for the principled BDSF node. [LINK] If you want to go even further wit
Cites TheCodeNovice · 2017-05 · Blender Stack Exchange · on “Are my computer specs too weak to perform a sub division on a plane with 100 subdivisions?”
@Strapicarus Here is the link [this video] . I wanted to learn make real nice renderings for my figures. I was hoping to use cycles to get very sharp looking textures. The 100 subdivisions and 3 sub layers is the last step at around 5min. Let me know if you know of better starting points for learning cycles and textures.