Toon Shader Tutorial - Part 1 - How to Have Multiple Light Sources (Blender 2.8/EEVEE)
Why Blender Stack Exchange recommends it
Blender Stack Exchange users, especially Robin Betts, point people to it as the go-to series for toon and NPR shading that reacts to scene lighting in EEVEE.
Recommended by 3 people across 4 different months, 2020 to 2022.
What it is
First part of a Blender 2.8 / EEVEE tutorial series by David Forest of Lightning Boy Studio. It walks step by step through building a real-time toon shader that responds to multiple light sources.
What people said
Strong rec Robin Betts · 2020-05 · Blender Stack Exchange · on “Stylized 2D shadows for 3D model”
Personally, I really rate Lightning Boy Studio's series of videos [this video] on a pretty comprehensive approach to toon shading.
Strong rec Robin Betts · 2020-10 · Blender Stack Exchange · on “Using a Color channel with Camera + Light rotation to influence material [EEVEE]”
You've probably already looked at Lightning Boy's excellent Toon Shading Series [this video] , which uses similar techniques?
Recommends Robin Betts · 2020-05 · Blender Stack Exchange · on “Discrete Shading in Blender”
You've just described 'toon' shading, that might make a good search term for you. There's a very controllable version, perhaps more than you need, illustrated in this series of videos [this video]
Recommends Markus von Broady · 2021-03 · Blender Stack Exchange · on “Make duo-tone illustrations by seperating colors”
It's unclear to me what you actually need: those two sentences seems contradictory: *"I really like the Emission shader because the color isn't affected by background or lighting"* **and** *"what I actually want is to replace this Node for the information of the lighting in the scene"*. You may want to search for NPR in Google/Youtube, there's a lot of tutorials on that. Here's one: [this video]
Recommends Douglas Lassance · 2021-06 · Blender Stack Exchange · on “How to achieve toon shading like this in eevee?”
There is a lot of components at play to achieve the unique artwork you posted as a reference. For this reason, there is no silver bullet answer on how to recreate a 100% match. That said if you follow this tutorial [this video] it will teach you how to control the propagation of light on meshes, which should be a good start. The basic setup is to use a Diffuse BSDF and plug it in the Fac of a ColorRamp .
Cites blue · 2020-05 · Blender Stack Exchange · on “How to render like this - toon but with fuzzy edges?”
Alright, trying out toon rendering styles trying to match this (Puddles from Short Circuit by Disney): [LINK] Ive tried out various toon shaders including [this video] , and these have been helpful, however I need to know how this particular toon shading was done, with the "fuzzy" crayon edges: [LINK] Is this possible in Blender eevee?
Cites Showri.A · 2021-08 · Blender Stack Exchange · on “How do I make an Npr shader that responds to lighting”
I am going to give you some links that have some amazingly advanced NPR shaders (From Lightning boy studio ) [this video] (From Creative blends) [LINK]
Cites Phorum_Phantum · 2022-06 · Blender Stack Exchange · on “Shader Not Rendering Correctly”
The model I am currently using isn't responding to the assigned shader. Specifically, my outline shader refuses to apply itself on the head of the model. Not to mention that the outline shows up very messily if I turn up its thickness. Thickness is set to 0.14 I've tried countless of methods, but none of them seem to work. Here's the link to both of the videos I used for the shaders: Custom Toon Shader [this video] Outline Toon Shader [LINK] What I think might be the problem is I used two separate meshes for my model. (torso - custom, head - UV Sphere) And all I did was merge the two together at the neck prematurely so that's my theory as to why. But please help me figure out why it's not working