Blender Beginner UV Unwrapping Tutorial (Chair Part 7)
Why Blender Stack Exchange recommends it
Blender Stack Exchange answerers point people to it as a beginner-friendly introduction whenever textures look stretched or misplaced and the real fix is to mark seams and UV unwrap the mesh.
Recommended by 7 people across 6 different months, 2021 to 2025.
What it is
Part 7 of Andrew Price's Blender Guru beginner chair series, explaining what UV unwrapping is, why it is needed, and how to unwrap several types of objects by marking seams. It is a screen-recorded tutorial aimed at newcomers to texturing in Blender.
What people said
Recommends B.Pader · 2021-04 · Blender Stack Exchange · on “Texture wrong in the sides of a plane with solidify modifier”
As @Chaudhry Yousuf suggests, you need to unwrap your mesh and apply your texture using its UV map. You can find more info about UV map on the BlenderGuru's Youtube channel : here [LINK] , or here [this video]
Recommends Dalibor-P · 2021-04 · Blender Stack Exchange · on “How to rotate texture”
You can try to change the scaling or rotation on different axis within your mapping node. But your rim has a bit more complex geometry, so I recommend uv unwrapping it and using UV texture coordinate instead of the generated coordinate. EDIT: tutorial here [this video]
Recommends flopbuster · 2021-08 · Blender Stack Exchange · on “UV mapping texture problem”
You haven't UV unwrapped the objects yet, every mesh seems to have the default cube UV map. You need to *Mark Seams* to the geometry of each object and properly UV unwrap them to get rid of those stretches in textures. Don't know if this is covered in the course you're taking, but you can check blender guru's tutorials about it: [this video] [LINK]
Recommends Fluster · 2021-10 · Blender Stack Exchange · on “Cannot get texture to render using UV map”
I'm new to Blender and am trying to understand UV mapping using this tutorial: [this video] I modeled a simple staircase by starting with a cube. First I subdivided two adjacent edges, then I added new edges to connect the new vertices, and finally I moved the new vertices to form a staircase. Propably not the most efficient way to do the job, but I wanted to do something simple that (I think) I understand. Then I followed the tutorial and added seams to my model and made an UV unwrap to it. The unwrap looks exactly as it should in the UV editor, but when I continued to add an UV grid texture to the model like in the tutorial, the resulting texture is a complete mess. [LINK] I've tried to do the
Recommends eltitano · 2021-11 · Blender Stack Exchange · on “How to make a 2D eye attach with 3D model's face, then add a rig to the eyes so they are able to move around the face?”
Typically the way to use 2D-Images in 3D is UV-Mapping. This technique maps specific parts of the image to specific faces of the model. Then you work with the model and do things like rigging and movements. For example you can model the basic shape of an eye with spheres, unwrap the sphere onto an 2d plane (the image) and rig the sphere. You may want to look for some tutorials about UV-Mapping like this: [this video]
Recommends Tsybe · 2022-05 · Blender Stack Exchange · on “UV map really small in uv editing?”
To successfully unwrap your mesh, first, you need to add seams to it, so you can projectile your 3D mesh into a 2D plane. Here is a beginner friendly tutorial from Andrew Price [this video] , but you can also find a lot of useful other tutorials. Also, you can use the built-in "Smart UV Project" function in Blender to automatically unwrap your model based on an angle value you give. Another thing that I want to advise you is to have a good topology with good edge flow for your mesh, which will be important and it'll make your life easier if you want to rig and animate your character later.
Recommends Harry McKenzie · 2025-11 · Blender Stack Exchange · on “I cannot get a second texture image to assign to other faces”
Hi @John, I agree with Gordon. If you’d like to get more comfortable with UV unwrapping, this tutorial [this video] gives a clear introduction to the basics.
Cites JarHead · 2023-03 · Blender Stack Exchange · on “Vertices Tangled in UV unwrapping”
I am following a tutorial by Blender Guru: Blender Beginner UV Unwrapping Tutorial (Chair Part 7) - YouTube [this video] I'm on the UV wrapping episode and every time I unwrap this happens: [LINK] It is supposed to look like this in the tutorial [LINK] I have applied scale rotation and location and this still happens, Here is a photo of the object with seams and creases [LINK] I don't want to use Smart UV Project because I still want to follow the tutorial.