Blender - Make anything React to Music\Audio (Blender 2.8)
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when answering or asking about audio-driven animation, especially baking sound to F-curves to drive modifiers and effects.
Recommended by 2 people across 2 different months, 2020 to 2020.
What it is
A short Blender 2.8 tutorial from Ducky 3D showing how to make objects react to music or audio. It walks through baking sound to F-curves and using that to drive animation, with a displace modifier as the example.
What people said
Recommends Christopher Bennett · 2020-06 · Blender Stack Exchange · on “Problem animating speaker making fluid move”
This video outlines the pricess of making things in blender move to music. In the video, he uses a displace modifier, but I achieved a "moving speaker head" by assigning a vertex group to a circle on top of a box and then used a wave modifier to move that group. I set keys on both the speed and the height on the wave modifier, however you might want to reduce their strength a little. Video is here - [this video] Afterwards, if you want splattering paint, place a fluid simulation on top of the moving "speaker head".
Recommends Guus Poort · 2020-07 · Blender Stack Exchange · on “Can I update a displacement , or should that go automaticly?”
Thank you. One song should drive all, not using multiple sounds. This might help ? It's what I have now, I am talking about the red lights. [LINK] Those all need to be updated to the .wave file. I fear I only did it for the first one. Used this tutorial. [this video]
Cites sunsci · 2020-05 · Blender Stack Exchange · on “How to Export this final product with Sound Animation to Unity?”
Is there a way to export this animation into Unity, with all the material settings (especially the water droplets on the apple) AND movement intact from the "bake sound to f-curve" feature? Here was the tutorial I basically followed to build this product: [this video]