Blender Tutorial: Soccer Ball with Stitching
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when someone asks how to model or texture a football or soccer ball, and as the source for the truncated icosahedron and UV mapping steps.
Recommended by 1 people across 1 different months, 2014 to 2019.
What it is
A 2013 Blender tutorial from tutor4u showing how to model a soccer ball with stitched seams, using a truncated icosahedron and the Cycles render engine. It was recorded in Blender 2.68a and is aimed at beginners and intermediate users.
What people said
Recommends Duarte Farrajota Ramos · 2016-03 · Blender Stack Exchange · on “Wrapping flat artwork onto a sphere with no distortion to create a football”
Yes, you can model and texture a football in Blender with any shape you like. The 32 panel standard ball is probably the easiest to accomplish, since there's a standard primitive (the Icosphere) that pretty much resembles it's shape. Here is a tutorial explaining how to do it [this video] Other shapes can also be accomplished too, but it's process can be more or less involved depending on the complexity of the shape. About texturing, as mentioned by Mr Zak what you need is probably UV Unwrapping , this can also be accomplished inside Blender. It is the process of "unfolding" or "flattening" an 3D geometry into a 2D shape so that an image texture can be mapped over it's surface as desired with min
Cites Andrea Silvestri · 2014-04 · Blender Stack Exchange · on “Assigning Material with texture”
I followed this tutorial [this video] to create a soccer ball. Now I want to texture it in a way that every pentagon has an image inside itself and the exagons are white, but I also want everything to be a little glossy. I managed to successfully UV Map the ball and paint the texture in photoshop but now I am having big problems in applying the texture material to the mesh. I've created a new material in Blender Render mode with Diffuse and the texture applied to it. I also set the Texture mapping to UV. I've gone in edit mode, selected all the mesh and applied the material. Unfortunately in Texture View Mode I see just a white ball and while rendering I see everything's black. If I try to do thi
Cites Christopher Reinhart · 2015-05 · Blender Stack Exchange · on “Truncated Icosahedron”
I am attempting to create a truncated icosahedron (soccer ball) as specified in a tutorial [this video] . The tutorial shows this mesh being part of the Solids that are in Add-ons. Mesh>Solids>Archimedian>Truncated Icosahedron (see screenshot at 1:06 in tutorial). When I enable my add-ons, I do not see the same ones that he does. He's using v2.68 and I'm using v2.74. Have I done something wrong, or has it changed between versions?
Cites unknownperson · 2019-08 · Blender Stack Exchange · on “How to round the edges of a mesh with small faces?”
I'm trying to round the edges on the top of this model. [LINK] Inner (90˚) edge is easy – I can just apply a bevel modifier and limit by angle. I'm having trouble with the outer edge. The bevel modifier either does nothing or makes a mess because the faces near that edge are too small. I've messed around for a few hours and have tried using the sculpting tools, but they don't work well because of only having two faces on the top. I tried selecting all the vertices near the edge and scaling them in towards the center, but it doesn't look good and will take a really long time to get a good result. I also tried doing some boolean stuff with a torus to cut off the sharp edge, but I couldn't get