Blender Tutorial For Beginners: Coffee Cup - 2 of 2
Why Blender Stack Exchange recommends it
Blender Stack Exchange users cite it because newcomers keep following this coffee cup tutorial and then ask about the specific step where their result differs, such as extrusion pivots, subdivision artifacts and why rendering is needed.
Recommended by 1 people across 1 different months, 2013 to 2017.
What it is
Second part of a two-part beginner Blender tutorial that models a coffee cup with a handle and renders it with the Cycles engine. It was recorded in Blender 2.64 by the tutor4u channel and walks through extrusion, subdivision surface and rendering steps.
What people said
Recommends Ken · 2013-11 · Blender Stack Exchange · on “Help with Axis Placement when extruding”
I am just learning Blender. I am going through the second part of the coffee mug tutorial on YouTube [this video] . The first part was good. I was able to follow it. Coming from SketchUp, it is taking some adjustment. But I am getting it. I am just starting the second video. At the beginning, the instructor selects the top of the mug to extrude it. When he presses the E key and Enter, the red, green blue axis moves to the center of those vertices. That does not happen when I press the E key and Enter. This is only 1:30 into the video. How can I get the axis in the middle of this circle of vertices? The next step is to scale. I need the reference point in the middle of this circle of vertices. I c
Cites user1833028 · 2014-11 · Blender Stack Exchange · on “What is causing pinching artifacts in this mesh?”
So, I just was trying to get back into blender, and I made a cup [this video] . Unfortunately, this cup has some issues right at the bottom of the inside, and I can't figure out why. You can download the blend file here [LINK] . And just for good measure, here is a screenshot of the problem.
Cites dcmc · 2016-06 · Blender Stack Exchange · on “Why is my Subdivision Surface modifier acting up?”
I'm new, great to be here! I'm currently following this [this video] tutorial on how to model a cup in Blender, and I've run into a bit of a problem. I get to the point when I have to use the Subdivision modifier [4:15 in the video], and a minor, yet very annoying detail pops up. Namely, this top edge right here: [LINK] Obviously, it's not supposed to be there. The problem doesn't occur when I use the simple Subdivision modifier, only with the Catmull-Clark one. I followed the tutorial to the T, and still get a fugly-ass cup. Help!
Cites Radicool · 2017-06 · Blender Stack Exchange · on “Purpose of Rendering - Do I need it?”
I'm new to Blender and watching some tutorials. None seem to explain why they do certain things. One thing I don't understand is rendering. They all use this "cycle render" to make their model look nice and export a .jpeg file. Here's an example of what I'm talking about (4:42 on wards): [this video] I want to create models with a texture for the purpose of getting a model and importing it into a game. I don't need any fancy picture to showcase my model. Am I missing something? Is rendering more than just dressing up the model for a nice picture?