Blender Beginner Modelling Tutorial - Part 1
Why Blender Stack Exchange recommends it
Blender Stack Exchange users recommend it as a structured first modelling tutorial and as the source when answering questions about setting up transparent reference images.
Recommended by 5 people across 5 different months, 2020 to 2024.
What it is
Part 1 of Blender Guru's beginner modelling series, in which Andrew Price starts building the Søborg chair by Fredericia. This opening part covers choosing a good subject, finding reference photos and blueprints, and setting up blueprints in a Blender project.
What people said
Recommends Crantisz · 2020-06 · Blender Stack Exchange · on “Am I limited to using primitive objects to create shapes in Blender or can I 'sketch' a freeform shape?”
I think you should dive into polygon modeling theme, to have a better understanding about differences between NURBS and polygon modeling. I think, this tutorial series is a good point to start with [this video]
Recommends masterj2001 · 2020-08 · Blender Stack Exchange · on “I Can't Figure Out How to Build This Chair”
I'm not sure how familiar/new to Blender you are, but if you're just starting out and looking to learn modelling through making a chair, I'd recommend watching Blender Guru's chair modelling series: [this video] Additionally, if you're really new to Blender, then I'd suggest his beginner tutorial series: [LINK] Sorry, I know this doesn't exactly answer your question, though modelling is quite a subjective topic, and there are multiple ways to achieve what you want with various techniques, which are learnt over time.
Recommends Aaron M Warren · 2021-02 · Blender Stack Exchange · on “Looking to make guns from reference on Blender, don't know where to start”
I know this is not a direct answer to your question, but this tutorial by Blender Guru on YouTube will help you out with learning great modeling techniques that can be used for making weapons. It shows how to set up reference images and plan the building process. The tutorial shows how to build a chair and has 9 parts. All parts can be applied to what you need. I learned from this guy and now able to build many things. Hope this helps. [this video]
Recommends Alexandre · 2021-05 · Blender Stack Exchange · on “EXTRUDE - is this the best way to simulate separate wooden planks on vertical face”
I'm not sure I understand your question, but I would recommend you watch this series of tutorials by Blender Guru where he teaches the basics of modeling and texturing by guiding you through the modeling of a chair. Notice how the seat is a curved plank and the edge texture is made to look like several wood 'slices' one on top of the other, I think it's a little bit like what you are trying to do. But I recommend watching the whole thing because he covers a lot of important stuff regarding modeling: [this video]
Recommends Harry McKenzie · 2024-06 · Blender Stack Exchange · on “How to solidify a mesh object only connected with vertices with multiple curvatures?”
You don't have to delete the other question. Instead it would have been better to just update and revise your previous post [LINK] , instead of posting another question. Also as already mentioned in the other question, this is not really usable model, you have to model it properly. I suggest you go through a few tutorials first on how to model stuff in Blender like this tutorial for beginners [LINK] or this one [this video]
Cites Dilnoza · 2020-09 · Blender Stack Exchange · on “Alpha transparency in Blender 2.90”
I've been trying to learn from a tutorial where the author uses Blender 2.8 . He uploads a reference picture and makes it 50% transparent by ticking "use alpha" box and setting "opacity" to 50%. When he does that, the sketch in his reference images is still visible, but a bit transparent. However, I'm using Blender 2.90 where there's "transparency" setting. I enabled that and set the opacity to 50%. I was using the exact same pictures as reference pictures but the images became empty white sheets after enabling "transparency". How can I change my reference images so I can see through them while modeling? Here's a reference to the tutorial I'm talking about: [this video] (the relevant part starts
Cites Kerrick Staley · 2021-08 · Blender Stack Exchange · on “How can I set reference images to semi-transparent in Blender 2.93.2?”
I'm following this tutorial [this video] on modeling. In it, the person adds a reference image and then sets its opacity to 0.5 using the Object Data Properties menu which looks like this: In Blender 2.93.2, the Object Data Properties menu looks slightly different. I tried ticking "Opacity" and setting the value to 0.500, but it has no effect: How can I achieve a similar transparency effect in Blender 2.93.2? My system: Arch Linux latest, Intel HD Graphics P630.