Tutorial: Mist in Cycles, the Easy Way! (Blender 2.70)

sirrandalot · 127K views · 2014 · 10:03

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Why Blender Stack Exchange recommends it

Blender Stack Exchange answerers point people to it when someone wants a fast, low-noise fog or atmospheric depth effect in Cycles without volumetric rendering.

Recommended by 3 people across 4 different months, 2016 to 2019.

What it is

A roughly ten minute Blender 2.70 tutorial by sirrandalot showing how to add a mist or fog effect to Cycles renders using the Mist pass and the compositor. It also warns that the method fails with very reflective objects, because the mist is added in post and does not appear in reflections.

What people said

Recommends opaque_dragon · 2018-05 · Blender Stack Exchange · on “Don't know how to change distance for mist creation”

I followed this tutorial on how to create mist in blender. [this video] I have this dome that will be where the camera is pointed at, but for some reason the mist is always appearing on top of it even though I set it so that the mist would appear behind it. [LINK] [LINK] [LINK] Any help would be appreciated.

Recommends moonboots · 2018-07 · Blender Stack Exchange · on “Softening the color of the line gradually”

Here are 3 ways to do it in Cycles Render: With Mist: First go to your Render Layers menu > Passes > enable Mist. Now select your camera, go to the Object data menu > Display > enable Mist. Go to World menu > Mist Pass, and play with the length of the mist. Go to the Compositing, plug the Render Layer Mist output into the Factor of a Mix shader, and the Image into the top Image input of this Mix shader, then plug the output of the Mix Shader both in the input of the Viewer and the Compositer nodes. You can change the color of the mist with the bottom Image square of the Mix shader. You can add a Math node between the Render Layer and the Factor to change the mist intensity. [this video] With Volu

Recommends moonboots · 2018-12 · Blender Stack Exchange · on “How do I create mist easily?”

Zackarus, there are at least 3 methods to create mist: 1 - Cube with Volume Scatter material, 2 - Mist in Compositing, 3 - Fake 3D mist with a plane. The first method, Volume Scatter, is the most basic, but it's a little bit heavy if you have a slow computer : Create a cube that contains your scene + camera. In the Properties panel > Data > Display > Maximum Draw Type > choose Wire so that your cube is transparent in Solid display. Give your cube a material with a Volume Scatter node plugged into the Volume socket of the Material Output node. Keep the Density value low so that the mist is not too heavy (here: 0.04). [LINK] Second method, with the Compositing, tuto here: [this video] Third method,

Recommends kaisa · 2019-01 · Blender Stack Exchange · on “Adding atmospheric perspective to a scene using Cycles and HDRI”

I think you want atmospheric lighting if I understand correctly. There is definitely atmospheric support for cycles. However, sun lamps do not work. Use a Point lamp, Spot lamp, or Area lamp. Also, make sure the strength is rather high. You should use Volume Scatter. If you want a mist effect, where objects fade away the further they get, you can try this tutorial [this video] . This will allow for less noisy and faster renders.

Recommends kaisa · 2019-01 · Blender Stack Exchange · on “What's the bets way to get an atmosphere effect?”

This tutorial [this video] will be helpful! It's for creating mist in Cycles. Cycles will allow you to easily create a photorealistic effect as well.

Cites MCunha · 2016-10 · Blender Stack Exchange · on “How do you add a fog effect or make certain things seem farther away?”

There are at list 2 easy ways to accomplish that, one is while rendering, other is post-process the render. If you want to do it while rendering (will get slower render) you have to create a volumetric object, with volume absortion nodes (under material). To do on post process (will be faster) you have to activate while rendering the option "mist pass". After rendering, in the compositer, you can link the mist pass to your rendered images and set density, color, etc. [this video]