Create any low poly animal | Blender | 10 mins
Why Blender Stack Exchange recommends it
Blender Stack Exchange users cite it as the tutorial they were following when they hit a snag with mirroring, extrusion alignment or adding detail to the low poly model.
Recommended by 1 people across 1 different months, 2017 to 2019.
What it is
A 10-minute Blender tutorial by Grant Abbitt that walks through modelling a low poly animal. It covers setting a background reference image, tracing it as a guide, using the knife tool and loop cuts, and relies on the mirror tool. It is aimed at viewers who already know the Blender basics.
What people said
Recommends SublimeSquirrel · 2019-02 · Blender Stack Exchange · on “How do I align a view to the plane intersecting selected vertices”
new to Blender, working through this tutorial [this video] . I'm about to extrude out the trunk of my elephant, but one vertex from my extrusion face (see screenshot, the bottom right one in the selected loop) forms a sharp angle. I'd like to move this vertex to soften the angle, but want to ensure that it remains "straight" relative to the other selected vertices. ie: at present, if I just hit 'g' and move it around, the side view no longer shows those vertices as a straight line. I hope that makes sense! How can I align the view to the plane intersecting those vertices, so that moving that vertex left and right with my mouse will keep it in the same plane? I have tried align view to active with
Cites AverageJoe221 · 2017-08 · Blender Stack Exchange · on “Mirroring this object gives unwanted results”
[LINK] Ive been trying to follow this tutorial but i got lost... [this video] The mirror is inverted... I want it to be a closed object, not open from both sides.
Cites Bre · 2018-06 · Blender Stack Exchange · on “How do I use dyntopo and mirror together?”
Blender newbie here! I made an animal following the method used in this youtube tutorial: [this video] I now want to make it more detailed, so I tried sculpting on it. To get detail, I turned dyntopo on, but that turned the mirror modifier off. When I turned dyntopo off after I did some sculpting, and turned mirror back on, I noticed some holes formed around the 'seams'/ the edge where the mirrored sides meet. Am I going about adding detail to the low poly creature in the right way? How can I fix these holes? Is there a way to keep mirror and dyntopo both on at the same time? Thanks in advance!