Blender Beyond Basics #4: Fun with Transformations - Blender Tutorial
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it as the reference method for morphing between objects with keyed particles, and as the source of workarounds when keyed particles misbehave in renders.
Recommended by 2 people across 2 different months, 2020 to 2022.
What it is
A Blender 2.81a tutorial from tutor4u, part of the Blender Beyond Basics series, showing how to morph an object into a smaller version of itself, change its material, and move it between locations. The effect is built with keyed particle physics.
What people said
Recommends Paull · 2020-01 · Blender Stack Exchange · on “Keyed particles work on viewport but not in render, also they are not affected by force fields”
I am experiencing the same problem. I did find a tutorial with a workaround implementing a third particle set. Unfortunately I have to recreate the workaround each time I change the keyed animation transform. I hope you find this link helpful. Blender Beyond Basics #4: Fun with Transformations - Blender Tutorial [this video]
Recommends Sam · 2022-11 · Blender Stack Exchange · on “Keyed particles work on viewport but not in render, also they are not affected by force fields”
What this link -- [this video] -- explains is to avoid weird glitching, make two start shapes: Visible shape - using your initial settings Invisible shape - with a longer lifetime of the particles. Link your end shape key to this shape. Make this shape invisible by untoggling the pre-born and alive settings of the explode modifier. You can also probably disable the view from the render by clicking the hide from render option in the properties panel. Hope this helps! I just had to rewatch that video for the fourth time to figure out what was going on with my project.
Cites Pepi · 2021-04 · Blender Stack Exchange · on “Bad behaving particles”
I found great tutorial from Tutor4u: Blender Beyond Basics #4: Fun with Transformations - Blender Tutorial [this video] But somehow I end to odd results with that. Here I have five different frames: [LINK] As you can see, the particles become already visible on the frames 48 and 49, but then suddenly the original torus is seen on frames 50, 51 and 52, until on frame 53 it is again as expected. These are just few examples. The issue continues during the animation. If I do the manual rendering on those frames, they are seen as expected. So this problem appears only during the rendering the animation. File format: FFMpeg Video Container: MPEG-4 Video codec: H.264 Rendering engine: Cycles Rendering s
Cites Okurage · 2021-08 · Blender Stack Exchange · on “Morphing while spinning”
Is it possible to morph while rotating the emitter? I am trying to morph two objects by referring to the video below. [this video] It succeeds when the emitter is stationary, but fails when the emitter rotates or moves. (I attached the .blend file of the failure example) Then I tried it with AnimationNodes in another file. I wondered if I could make it look like it was morphing by using the "Offset Polygon" node. It is my image that the face of one object becomes smaller and the face of the other object becomes larger. However, I didn't know how to control FallOff of this node with UVMap. I want to control the effect according to the UVMap, such as the general time of particles. For example, the