Blender 2.8 Beginner Tutorial - Part 2: Sword (100% FREE)

CG Fast Track · 475K views · 2019 · 1:47:46

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Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it when troubleshooting problems that show up while following the sword tutorial, and as a visual reference for specific steps like fixing bevel and subdivision topology.

Recommended by 1 people across 1 different months, 2019 to 2020.

What it is

Part 2 of CG Fast Track's free Blender 2.8 beginner series, led by CG professional Robby Branham. It walks through modelling and UV-unwrapping the sword for the 'Sword in the Stone' project, covering hotkeys, edit mode, modifiers, and the blade, guard, handle and pommel.

What people said

Recommends Antonio R. A. · 2019-08 · Blender Stack Exchange · on “Bevel and Subsurface makes concave corners weird”

There is a very simple solution to that bad topology. Just add two edge loops to fix the effect of the Suburf, see the image: [LINK] There's a video of CG Fast Track which talks about this problem. Blender 2.8 Beginner Tutorial - Part 2: Sword [this video] . Watch it from minute 41.

Cites Kelly · 2019-09 · Blender Stack Exchange · on “Textures Not Showing in Viewport (Blender 2.8)”

The texture might be tiled. To change: 1. Go to PROPERTIES PANEL --> "Active Tool & Workspace Settings" (the screwdriver & wrench) [LINK] 2. Find the TEXTURE TAB --> Change MAPPING from "TILED" to "STENCIL" [LINK] After this change, my texture was visible in viewport: [LINK] I ran into a similar problem doing a Blender 2.8 sword tutorial [this video] on youtube. Answer credit goes to the comment section of that tutorial: [LINK]

Cites GordonM · 2020-01 · Blender Stack Exchange · on “OSX Eevee performance with multiple materials in OSX”

EDIT 2: Thanks to a user posting a detailed technical explanation as to why the bug is manifesting (TL:DR, certain material properties cause multiple calls to the shader compiler in the AMD driver when only a single one is necessary), I have found a couple of workarounds: Set the blend mode to alpha blend (This affects the output) Enable backface culling on the material (This usually doesn't affect the output unless you care about how the inside of your mesh appears) More details on Backface Culling here [LINK] Issue in the bug tracker here [LINK] EDIT: As stated below, the sword in the tutorial files exhibits the same behaviour, but I've also provided a blend file for the sword I built whil

Cites First Last · 2020-04 · Blender Stack Exchange · on “Trying to add glow effect to runes”

I'm currently working on the "Sword in the stone" tutorial from CGFastTrack [this video] but my computer can't support Blender 2.8. How can I make the runes glow in Blender 2.79?

Cites John266080 · 2020-06 · Blender Stack Exchange · on “Blender Vertices Merge Problem”

I am a using Blender version 2.82 on Windows 10. I'm following this tutorial on YouTube [this video] at 28:00 where he merges 2 vertices. However when I try it, it turns out like this: [LINK]