[Blender 3.1] Eye Rig SLOW AND HARD tutorial (30 minutes)(geometry nodes)
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it as the step-by-step tutorial they followed when building a Geometry Nodes eye, then ask how to modify or fix parts of the result.
Recommended by 1 people across 1 different months, 2022 to 2024.
What it is
A roughly 28-minute Blender 3.1 tutorial by MaxEdge that walks slowly through building a rigged eye using Geometry Nodes. It covers modelling the eyeball from a UV sphere and controlling the pupil and iris through node setups.
What people said
Recommends Jaxmaru · 2024-01 · Blender Stack Exchange · on “How can I edit set distance result in x axis?”
I've been following MaxEdge's tutorial [this video] for making an eye with Geometry Nodes. However, their way only has control over the pupil size, while I also want to be able to make the pupil oval-shaped in a similar way as the iris is done and can't figure out a way to incorporate that function into the nodes myself without it affecting the whole model or having other unintended effects. My current setup: [LINK] Geometry Nodes setup: [LINK] [LINK] The UV Sphere currently with one end having a tiny hole and extra edge for the effect (with node modifier disabled). [LINK]
Cites Геннадий Горбач · 2022-04 · Blender Stack Exchange · on “Eye with Geometry Nodes”
I am trying to create an eye according to the video tutorial "[Blender 3.1] Eye Rig SLOW AND HARD tutorial (30 minutes)(geometry nodes)" [this video] . At the very beginning (4:20) I have difficulties. a. I remove the vertex from the sphere. b. I do Extrude Edges twice. The first time with a coefficient of 0.001 and the second time with zero. c. I bring all 64 vertices to the 1 m mark on the Y scale. Absolut Grid Snaps is on. d. I arrange the geonodes as shown in the figure. I get a distorted sphere different from the sphere of the author. [LINK] The author's object has a different look than mine. [LINK] Is this possible due to individual coordinate system settings or other reasons? I have versio
Cites Hoogoo · 2022-09 · Blender Stack Exchange · on “Blender grid fill a edge loop with geometry nodes”
I'm followed this tutorial on youtube in order to create an eye in blender with geometry nodes: [this video] However, I would like to give it my own twist. Instead of adding the cornea as a seperate isoSphere like in the tutorial, I am extruding edges in order to create the cornea as follows: [LINK] Now I am struggling with trying to fill the geometry at the end of the cornea (most left side of the image). CG Cookie used a grid fill in order to fill this part of the geometry in the following tutorial: [LINK] His geometry looks like this: [LINK] I would like to achieve the same result with geometry nodes, however I do not know how. The following thread tries to answer a similar question: How can I