[010] Blender Tutorial - Scales Transform [Animation Nodes]
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it as a worked example of Animation Nodes setups for instancing and orienting objects across a surface.
Recommended by 2 people across 2 different months, 2017 to 2018.
What it is
A 43-minute Blender tutorial by Wiresoul Studio that uses the Animation Nodes add-on to instance scales across a sphere and transform them. It walks through the node setup, including instancing objects on vertices and rotating them to follow surface normals. The description points to an updated version of the tutorial.
What people said
Recommends Duarte Farrajota Ramos · 2017-12 · Blender Stack Exchange · on “How do I make hair stand”
Not sure, but shape keys don't sound like the adequate tool. You might be able to achieve a similar effect with Animation Nodes Addon [this video]
Recommends Tutov · 2018-05 · Blender Stack Exchange · on “Understanding Rotation in Blender (scales on sphere)”
I've been following a tutorial [this video] which uses Animation Nodes to put scales on a sphere: [LINK] So in the beginning one scale is duplicated by the Object instancer and it creates as many scales as there are a vertices on the sphere. In a loop the local track axis of every scale is rotated according to the vector normales on the sphere (with a Direction to Rotation Node) in order to make them point outwards of the sphere. Below the node setup: [LINK] Now I want to rotate the scales on the local z-axis. That's why I added those 3 maths nodes in the Loop frame. I thought if I increase the value for the z-value the scales would rotate accordingly until they are positioned flat on the sphere.
Cites Jota · 2018-04 · Blender Stack Exchange · on “Animation Nodes - Pressure Arrows / Scaling, Rotating and Changing color along surface”
Original Question (Edit below): [LINK] I want to make a "fluid pressure" representation. That image was my "first" try, but I can't rotate or move the matrix. Why do I want to move it? I want a "room" made of "pressure representation" walls. So, If I can copy the matrix, I could rotate it. I could, even, animate as a child of an object. But the real effect I want is in this tutorial: [this video] Because in this way, I could have "pressure arrows" for all the volume, no matter the shape/surface form. But instead the instanced/matrix/particles objects rotating... Scaling (with a minium visible size to something larger but no huge) Rotating (45º because the effector or direction effector). Changing