Blender 2.7 Tutorial #62 : Face Texture Animation Rig #b3d

BornCG · 181K views · 2016 · 30:51

Open on YouTube

Animation & visual effectsComputer graphics & rendering3D printing, CNC & maker projectstutorialdated

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it as the go-to walkthrough for animating 2D eyes and mouths on a 3D mesh with UV Warp, and many questions come from people following it and getting stuck.

Recommended by 3 people across 3 different months, 2017 to 2022.

What it is

A 30-minute Blender 2.7 tutorial by BornCG on building a 2D face texture animation rig for a 3D character. It covers stacking multiple UV maps, adding mouth and eye decals, and using the UV Warp modifier with bones to animate the eye and mouth textures separately. Download files for the Lego head and face images are provided.

What people said

Recommends Ace · 2018-01 · Blender Stack Exchange · on “2d texture eyes that can move around freely”

So it's been a couple of months now and I figured out a way to do this a while back so I figured I should post it so that anyone looking for this specific technique can use it! Here goes: 1.Select a couple of faces of the mesh where you want the eyes to be and create a split mesh from this. It should be a second "layer" for you to place the eyes texture on. 2.Create a texture for the eyes. Place the different types of eyelids (default, closed, bored, surprised...) at equal distances from eachother (this will make a later step easier) and leave enough space for the pupils. Here's what my eyes texture looks like: [LINK] 3.Create 2 different UV maps for the eyes: one for the eyelids and one for

Recommends moonboots · 2019-09 · Blender Stack Exchange · on “Make a bendable/posable 2d person”

You could do it several ways I guess. Here is one (but sorry I won't go too much in details). There are 2 aspects, the rigging and the face animations: Create your mesh, give it enough geometry so that you will be able to bend it, if you're using a Subdivision Surface modifier of course it would need additional edge loops. [LINK] You could directly parent your object to an armature, it really depends on the deformation you'll need. If it doesn't work smoothly you may prefer to use a Mesh Deform modifier: Create a sort of cage that will encompass your character. Give it a bit of subdivisions. Make it invisible in Render mode. Give your character a Mesh Deform modifier and Bind it to the cage.

Recommends moonboots · 2019-09 · Blender Stack Exchange · on “Make a bendable/posable 2d person”

You can rig your shapes with bones as if there were 3D volumes. And about the texture, you can animate it with the UV Warp modifier as explained here: [this video]

Recommends John Eason · 2022-09 · Blender Stack Exchange · on “How to use UV maps for stickers?”

It is available on YouTube, but it's a pretty old tutorial (Blender 2.7). This is the relevant video: [this video]

Cites RATIU5 · 2017-04 · Blender Stack Exchange · on “UVWarp modifier scales the UV image”

When I'm dragging the bones across this image, it seems to change each 'mouth' every pixel I move the bone. It's suppose to move to each 'mouth' the same distance as it is to each mouth on the image. What's the fix so I can move it more easily? How it's supposed to work (tutorial): Blender 2.7 Tutorial #62 : Face Texture Animation Rig #b3d [this video] [LINK]

Cites Ace · 2017-08 · Blender Stack Exchange · on “2d texture eyes that can move around freely”

I've been struggling with this for a while now so I figured just asking it here might help. I have a character on which I'd like to have 2d eyes and eyebrows. I want to be able to move the eyes around freely, and I wanted to use UV wrap to move the uvs of the eyelids and eyebrows around to get different expressions. So kinda like how the characters in Wind Waker look :) So far I've tried following a couple of different ways of going about this but with both I got stuck at some point. Here are the tutorials I've tried: 1. [LINK] I couldn't figure out how exactly he'd made the helper rig because he doesnt really show it step by step, just the results. My main issue here was with the bones/arma

Cites RistarFruit · 2018-02 · Blender Stack Exchange · on “Pixelated textures in Blender Cycles Render”

My model is almost ready for the demo I'm building, but I ran into another problem. I'm following this tutorial on Youtube by BornCG and made it to 9:05 when I started to put textures on top of the materials I placed on the model. [this video] When I plug in the diffuse node into the mix shader, pikachu's face turns white--like it does for BornCG in the video. But, when I plug the bottom image texture's alpha slot to the mix shader's grey port, the face stays white. [LINK] Also, my facial textures that I made for the pikachu model get pixelated when I bring them into blender. I used Photoshop CS to make the facial textures and turned them into PNGs. How can I fix this? Edit: I found part of the p

Cites Internet Warriors · 2018-05 · Blender Stack Exchange · on “Why is my image not showing up after UV unwrapping?”

I'm following a YouTube tutorial on UV unwrapping the image of a mouth onto a character ( [this video] ), and although I've followed all the steps, several times, to a T, I cannot get the mouth image to show up on the character. I've included the blend file for your convenience. Could you please help me understand why this is not working? Steps that I took: Mark the seam. Unwrap the faces. Open the png mouth image. Create a new material that is a copy of the material used for the body. Add an image texture to that material. Assign the new material. When I use the file that he provides to go along with, the results are as expected. But when I do the same thing to my file, I do not get the same res

Cites SpecialD · 2019-06 · Blender Stack Exchange · on “UV Warp moving entire texture on character”

So I am trying to use a UV warp to animate 2D eyes on my character mesh from this tutorial here. [this video] [LINK] Once I start moving the bone the eyes are working fine, but it also move the entire texture for the character model. For example: [LINK] I know this has something to do with the UVs but I'm having trouble finding a solution. Please let me know if there's any more information I can provide. Thank you. UPDATE: So I believe that I found what's causing the issue. The bone is somehow selecting all the UVs rather than just the eye UV box I made. [LINK] Is it possible to separate that particular UV from all the other ones? That way I believe I can get the eyes to move the way it is suppos

Cites moonboots · 2019-07 · Blender Stack Exchange · on “How to animate, while switching though objects”

I guess you have 2 solutions, either use UV Warp modifier to stick pictures that you can animate on the surface: [this video] / [LINK] or use sphere that you squeeze with Lattice: [LINK]