Blender 2.82 : Advanced Rigging In 60 Seconds! (Double Joints)
Why Blender Stack Exchange recommends it
Blender Stack Exchange answerers and askers point people to it when a rig's knees, elbows or other joints collapse or lose volume and need better deformation.
Recommended by 3 people across 3 different months, 2020 to 2022.
What it is
A 70-second Blender 2.82 tutorial from Royal Skies showing how to set up a double joint system in a character rig so limbs like knees and elbows bend cleanly without losing volume. It is part of the creator's Blender 2.8 Speed Tutorial series and builds on that rigging approach for the rest of the series.
What people said
Recommends Chase R Lewis · 2020-07 · Blender Stack Exchange · on “Adding a knee bone for better definition to Rigify metarig”
So i'm getting into some 3d modeling and learning to rig characters. Using rigify is pretty easy, but I'm trying to figure out how to add additional bones. I noticed by default the rig seems to lose volume in quite a few places so wanted to add some more bones for better control around some of those important areas. This short video shows an interesting idea for preventing knee or elbow volume loss. [this video] My deal is when I try this I get the following rigify error. Blender File: [LINK] RIGIFY ERROR: Bone 'thigh.L': Heel bone not found. Incorrect armature for type 'leg' Is there a way to make this concept play nicely with Rigify? Seems like it would be easier in the long than floating bones
Recommends Blunder · 2021-03 · Blender Stack Exchange · on “Review of Mesh and Weightpaint”
Shoulders The arms and shoulders look fairly good to me. When you pose the arm above the head you need to move and rotate the shoulder bone up, too. You can do this manually or add drivers to the shoulder bones so that they are adjusted automatically when you pose the arm. Shoulder Clipping Driver Solution (In 2 Minutes!!!) [LINK] by Royal Skies LLC - adds an extra bicep bone and driver EVERY Shoulder & Collar Bone Driver (In 3 Minutes!!!) [LINK] - more drivers for automated posing To smooth out deformation you can add a Corrective Smooth modifier to the body mesh. In the screenshot, there are no extra bones and no drivers. I've just moved the shoulder bones manually. [LINK] Comparison of co
Recommends B.Pader · 2022-10 · Blender Stack Exchange · on “How do I make leg joints bend better?”
If you are used to rig, you can try to create a "double joints" system to have better deformation for your character's legs. Here is a good source for creating this kind of behavior : [this video] But I would still recommend to use shape keys and drivers. They can help a lot doing specific deformation at very small scales that can correct this kind of behavior automatically. Here is another useful link on how to do this : [LINK] Hope this help