RPG graphics E02: Character rig [Blender]
Why Blender Stack Exchange recommends it
Blender Stack Exchange users cite it as the rigging tutorial they were following when their IK, mirrored pose paste or constraints did not behave as shown, and they ask what went wrong.
Recommended by 0 people across 0 different months, 2018 to 2020.
What it is
A 22-minute Blender tutorial by Sebastian Lague, part of his RPG graphics series for game development, that builds a character rig from a provided model. It covers bone setup, IK for the legs and mirrored posing, with a follow-up episode planned for weight painting.
What people said
Cites Jack232 · 2018-01 · Blender Stack Exchange · on “Is my Inverse Kinematics bone working correctly?”
[LINK] Take a look at the bone selected. [LINK] Now take a look at the selected bone. Shouldn't it be moving down as shown in the video tutorial I have been watching? [LINK] [this video]
Cites user62517 · 2018-09 · Blender Stack Exchange · on “Can't Copy Paste Mirrored Pose”
I am following this tutorial [this video] but when I reach this part part at 19:38 I press Ctrl + C it copies but when I press Ctrl + Shift + V nothing happens. A little menu appears on the side with Flipped on X-Axis selected but the right side doesn't copy the left side. What am I doing wrong? [LINK] [LINK] [LINK]
Cites Artik Slayer · 2019-01 · Blender Stack Exchange · on “How to make "Idle" animation like in "Overcooked"?”
I am new here and I wanna try to make Idle animation for my character like in game "Overcooked". Example: [LINK] I try to make skeleton animation like here [this video] . But my Blender give me error. [LINK] [LINK] ( I think it's because of my shoulders ). Anyway, give me, please, some advice and tips, how to make animation correctly for my character? Bone structure? Weights? ( I think error not main qestion? ) Thanks for attention and help! P.S. English is not my first language. P.S.S. Files? Here [LINK] and here [LINK] ?
Cites hatinacat2000 · 2019-08 · Blender Stack Exchange · on “Heel bone twists strangely under rotation, need to resolve in order to progress”
I have about 13 animations already made for an armature and now I am getting a very alarming, unexpected result that I need help identifying the cause of and fixing: When I try to rotate the entire model 90 degrees in pose mode, all of the bones rotate together EXCEPT the feet, which rotate in a weird position. Trying to manually correct the feet by rotating the IK bones doesn't rotate the foot bones in the plane of rotation. Instead they twist. [LINK] [LINK] [LINK] You can see me here trying to turn the foot in a plane parallel to the ground plane (that is, about global z-axis) so that it stays flush with the ground. This is the result: [LINK] Here I am showing how misaligned the feet bones
Cites Cerberus · 2019-08 · Blender Stack Exchange · on “Bone constraint rotation not working correctly”
I am following a skeleton rig tutorial on youtube step by step and despite having the exact same setup, my armature behaves incorrectly. [this video] at minute 15:40. This is the result I am supposed to be getting: [LINK] This is the result I am getting, the foot seems to rotate around its own local Z axis and not the parent's, even though the "Copy rotation" Space is set to "Local With Parent": [LINK] This is my constraint setup: [LINK] I am struggling to find the error. Can this be a potential glitch in blender 2.8? I remember giving this tutorial a try in 2.79 and I can't recall having this problem. UPDATE: I confirmed that this is caused by version 2.8. I created an identical armature in vers
Cites Marvin Lai · 2020-09 · Blender Stack Exchange · on “Head bone not moving with parent hip bone”
Not really sure how to word it, but I have an bone chain with a hip bone as the root and everything being a child of that. When I move the hip it seems the tail of the head bone tries its best to stay in place, making it very difficult to translate the body as the head does some funky movements. Rotations work as expected, with the whole bone chain pivoting from the hip. Very similar to this post [LINK] , but it seems like it's not applicable to me. The only thing I noticed is that the head bone goes orange when translating the hip and a constraint icon pops up in the hierarchy but disappears as soon as I release. Deleting the head bone makes the same unwanted movement occur on the neck, so
Cites SErysuwo · 2020-12 · Blender Stack Exchange · on “Noob Question: Inverse Kinematics Not Working”
I have tried adding Inverse Kinematics to the legs of my humanoid model using this tutorial: [this video] However, when I move the IK bone, the leg won't bend at the knee for some reason. I have checked the Parenting relationship between the Lower and Upper Leg and everything seems to be in order. How do I fix this so that the leg bends at the knee when I move the IK bone? [LINK] Here is a link to my .blend project: [LINK]