Unity procedural animation tutorial (10 steps)
Why Stack Overflow recommends it
Stack Overflow users link it when asking or answering how to animate character or spider legs procedurally in Unity, as a quick demo of the result they want to build.
Recommended by 1 people across 1 different months, 2021 to 2023.
What it is
A very short (about one minute) Unity tutorial by the channel Codeer that sketches procedural animation in 10 steps, showing legs moving in alternating steps with inverse kinematics. It works as a quick visual reference for the technique rather than a full walkthrough.
What people said
Recommends Rishit Sood · 2021-03 · Stack Overflow · on “How to make a character walk(unity 2d)”
this is my first answer so please fell free to comment if you have any doubts. what you and use is making a script to move the leg or in this sense rotate it in one direction. Something like: GameObject playerLeg; Input.GetKeyDown("x"); playerLeg.transform.Rotate(10, 0, 0); if you don't clamp the Leg rotation you should end up with a 360 rotation. P.S. don't forget to add colliders to the player Body, legs and Floor. if you want to go a log way with smoother animation and a bit more complex gameplay further in the game you can check out Procedural animation [this video]
Cites DSProgramming · 2021-01 · Stack Overflow · on “Using inverse Kinematics, how would I animate between movements?”
So I was watching the example in the link below and have nearly recreated it. The only part I am struggling with is the lifting of the leg between movements! Any ideas on how I could recreate this? Im stuck between either using animations between movements or just coding in the leg lifting between points! Thankyou, any help would be appreciated. [this video]
Cites Z_Dev · 2023-04 · Stack Overflow · on “How do I make procedrual spider legs move only when the opposite legs are grounded in Unity with one script”
Im trying to make a procedrualy animated spider(In unity) and I have got all the code worked out inside only one script but right now all of the four legs move at the same time, and I want them only to move when the opposite legs are grounded as showed in this video: [LINK] My code is down here: I think the if statements at the bottom is the code that needs to be reworked / changed but I dont know what to do. For reference, in the bottem if statements the first two if statements are one pair of oppisite legs, and the 2 last if statements are the second pair of oppisite legs. Help is appriceiated. Thanks. using System.Collections; using System.Collections.Generic; using UnityEngine; public cl