Modeling a character BaseMesh in Blender (Tutorial)

sociamix · 2.8M views · 2019 · 2:28:21

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Computer graphics & renderingAnimation & visual effects3D printing, CNC & maker projectstutorial

Why Blender Stack Exchange recommends it

Blender Stack Exchange users cite it as a concrete box-modeling walkthrough for character base meshes, and as a reference when troubleshooting specific steps like the round cube or eye socket setup.

Recommended by 2 people across 2 different months, 2020 to 2021.

What it is

A 2h28m Blender tutorial by sociamix showing a full workflow for modeling a character base mesh, section by section from head to hands and feet, with attention to clean topology. The mesh is intended as a starting point for sculpting, and the author uses Human Anatomy Atlas as reference.

What people said

Recommends charles · 2020-06 · Blender Stack Exchange · on “turning two objects in a collection,one into edit mode and leaving on in object mode”

I am watching a particular youtube video by sociamix on modelling a character base mesh. There is a part around the 9th minute where he inserts a UV sphere into the face mesh in object mode, scales and moves it perfectly into the eye socket space and then changes the face mesh back to edit mode while the UV sphere remains in object mode. I have tried several times to do it but it just doesn't seem to work for me.By it doesnt work for me i mean i try to turn the face mesh back to edit mode while leaving the uv sphere in object mode, but rather,when i click on tab to do so,they both go into edit mode,with the uv sphere being selected [this video]

Recommends Blunder · 2021-05 · Blender Stack Exchange · on “How do I transfer my high poly sculpt to my low poly retopo mesh so I can paint it?”

Your retopo attempt is looking fine. Try to Shade Smooth (right-click in Object Mode ) and it should look much smoother. You have created a low-poly mesh (step 1c, see below). If you want to animate/pose the character, you will also need to retopo the body or use a base body mesh and add the head to it. Next, you can add a MultiRes modifier if you want and then start texturing. A common workflow the following: use a low-poly base mesh to form the shape of the character. This can be done in Sculpt Mode or Edit Mode . You have several options here: a) you can use an existing base mesh and shape it in Sculpt Mode b) OR box model it [this video] from scratch ( Edit Mode ) c) OR sculpt it [LINK] from

Cites inIimbo · 2020-12 · Blender Stack Exchange · on “why does my roundcube create a cube when here it creates a ball?”

i think the ball shape i want was called a polyshpere or a quadsphere. im using this tutorial [this video] the roundcube thing im trying to make is at 1:58 seconds into the video [LINK] [LINK]