Blender Character Modeling 5 of 10

Darrin Lile · 460K views · 2014 · 14:03

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Computer graphics & renderingAnimation & visual effectstutorialdated

Why Blender Stack Exchange recommends it

Blender Stack Exchange users cite it when they are following the tutorial and get stuck on a step, or when showing which workflow they used while asking about artifacts, selection or the Outliner.

Recommended by 1 people across 1 different months, 2017 to 2021.

What it is

Part 5 of a 10-part Blender character modeling tutorial series by Darrin Lile. It covers modeling the fingers and hands and connecting them to the wrist, using subdivision surface and mirror modifiers.

What people said

Recommends Valeriia · 2021-08 · Blender Stack Exchange · on “Geometry artifacts on a mesh”

If I did it right here's the link with my blend project file: [LINK] I used subdivision surface and mirror modifiers as it's shown in the tutorial but mirror is already applied: [this video]

Cites Sun Po · 2017-04 · Blender Stack Exchange · on “How to select two individual points without selecting other edges?”

I am a newbie in Blender, sorry for any possible noob question. Was watching a youtube tutorial about making hands. Everything was functioning well, until the point where he selected two vertices and merged them together. In the video, he selected two vertices and then alt-m to merge them together, without the edges and other vertices in between being selected and merged together. However, when I tried to do the same, the points in between is automatically selected and then also merged together, created an unwanted result (eg. If I tried to select two vertices in a v-shaped plane, the other vertice will also be selected). Is there a setting or a hotkey where I can prevent this from happening

Cites Shallty · 2018-06 · Blender Stack Exchange · on “How can I create a new object in the Outliner?”

How can I create a new object in the Outliner? I'm using Blender for the first time and im watching this tutorial video. [this video] As you can see in 1:16 min in the video, the guy adds a cylinder. If I add this cylinder, it doesn't appear as a new object in the outliner. It's a problem because I used the Subdivision Surface tool on the body The cylinder that I add there has the subdivision surface tool as well then... and it's not a cylinder anymore... If I want to remove the subdivision tool, the body doesn't have it either then.