Tutorial: Twisting Crystals in Blender
Why Blender Stack Exchange recommends it
Blender Stack Exchange users link it when someone needs to move or deform an object along a curve, or wants a twisting, spiky crystal-like mesh.
Recommended by 2 people across 3 different months, 2020 to 2025.
What it is
A 28-minute Blender tutorial by Polyfjord that builds a twisting crystal animation. It covers twisting a mesh with a modifier, making shapes follow a curve, duplicating them, setting up camera and lights, glass materials with procedural colors in Cycles, and denoising and exporting.
What people said
Recommends Peterdagrape · 2020-05 · Blender Stack Exchange · on “moving a USB cable along a curve”
Here is a link to a youtube video that does what you are wanting in some aspects, and it worked for me, [this video] , i Would reccomend starting at 2:12, thats when he uses the curve
Recommends John Eason · 2023-11 · Blender Stack Exchange · on “Blender Geometry nodes animation like UE GDC opening”
You might be able to use something from this [this video] Twisting Crystals tutorial that Polyfjord did several years ago. However it was done in Blender 2.8 and doesn't use Geometry nodes so may not be suitable.
Recommends John Eason · 2025-05 · Blender Stack Exchange · on “How to create spikey mesh similar to the ref?”
This Q&A site is here to help with specific problems using Blender, not to provide tutorials. Having said that, I suggest you look at Polyfjord's [LINK] tutorial on Twisting Crystals [this video] which might help in this case. Although it uses animation you can ignore that section and just concentrate on the modelling.
Cites Tom · 2022-09 · Blender Stack Exchange · on “I've been following this tutorial on making really cool 'Twisting Crystals' in Blender, but the Colorramp seems to be broken for some strange reason”
I'm at 19:20 timestamp in this [this video] video tutorial, and while the color on the left side of the Colorramp seems to be working perfectly, no matter how I change the color on the right, it doesn't seem to be effecting my mesh at all. What could be the issue? (My project can be downloaded on this [LINK] Google Drive link, you can set the viewport shading to rendered and try changing both colors). [LINK] As you can see, no matter how I change the color on the right side of the Colorramp, my mesh remains uneffected. [LINK]