Blender-Animate and Deform Object Along Path

bugzilla2001 · 10K views · 2014 · 24:41

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Animation & visual effectsComputer graphics & renderingtutorialdated

Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it as the reference method for making a snake, train or tram follow a curve and bend along it, and as the tutorial they are following when their setup breaks.

Recommended by 1 people across 1 different months, 2018 to 2020.

What it is

A 24-minute Blender tutorial from 2014 showing how to animate an object along a curve while deforming it in a serpentine way, using an armature, helper objects and the Follow Path offset. It is aimed at things like arrows, snakes and creatures.

What people said

Recommends Luke T O'Brien · 2019-10 · Blender Stack Exchange · on “Curve deform - Follow along a path”

@moonboots Thanks - I create a little GitHub repo with the files [LINK] - One with armature, I don't know if that would be better - I have also just seen this video [this video] which maybe could help me

Cites Jimmy B · 2018-10 · Blender Stack Exchange · on “Object animate and deform follow path not working”

I hope you are having a great day. I am following a tutorial to make an object, in my case something that will eventually be modeled into a bendy bus or tram, and at one point I followed the tutorial and it worked, even in 2.79b and 2.8, but I have since been unable to get it to work. What is happening is that as I set up the triangles using the offset and then creating single user out of each, when I click play, they all return to their origin. In the video, they stay where they are. I have watched the linked video many times, but I cannot get it. I have linked to a blend file to show what I am getting at. I am aware there is a similar question, but I only want the object to deform in speci

Cites moonboots · 2019-02 · Blender Stack Exchange · on “Line of Bones to Travel and Conform to Curve (Train or snake following path)”

To make a snake-like animation you can do it the way I explain below (inspired by bugzilla2001 here: [this video] ). But as batFINGER said it has a drawback because as it uses the Follow Path Offset , each change you'll make on the curve length will imply an adjustment of the Offset ... Anyway, here it is: Create your object (snake, train...) [LINK] Create the armature, parent the object to the armature: [LINK] Create an empty at the beginning of the armature, parent the armature to the empty: [LINK] Create your road with a curve. Change its direction with a W > Switch Direction if necessary, put its origin at its beginning: [LINK] Put your empty at the center of the scene with an alt G : [LINK]

Cites jkblvns · 2020-08 · Blender Stack Exchange · on “Blender Path Deform Bone Contraint Deforms Mesh”

I am making a tram model to follow a path, so the "cars" turn naturally. I found this tutorial on Youtube and I have followed it to a "T", but something has gone awry. When I turn on the bone constraint "track to" to follow the triangle cube thing, the first bone completely distorts the mesh. I have done it before, using the same copy of Blender 2.84 (the latest "official" release from Blender) and I cannot replicate results. I have no idea what is going on. Is it just Blender being Blender? The video I am following. [this video] I would ask the guy directly, but comments are turned off and no contact info available. Here is link to my blend file. [LINK]