Blender 2.8 Beginner Tutorial - Part 11: Particles

CG Boost · 84K views · 2019 · 12:07

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Why Blender Stack Exchange recommends it

Blender Stack Exchange users link it when someone needs a worked example of using a particle system to scatter copies of an object, such as drops, over a mesh surface.

Recommended by 1 people across 1 different months, 2019 to 2020.

What it is

Part 11 of CG Boost's Blender 2.8 beginner series, presented by Zacharias Reinhardt. It shows how to scatter water drops over an apple model using the particle system, covering drop modeling, the drop material, particle collections, randomizing placement, excluding the stem, and copying particles to a cut apple.

What people said

Recommends Raptie · 2019-10 · Blender Stack Exchange · on “How to bend parts of mesh with a force field?”

Okay I made it! I found this tutorial to be helpful: [this video] instead of drops I copied feathers from main object and splitted them from it, made vertex group in place where I wanted them to be and applied them to it. Now I just need to play around with settings to make them behave correctly because they act kind of strange to the forcefields and they dont follow rest of object in a correct way. Thank you for pointing out such a ways.

Cites fmotion1 · 2020-04 · Blender Stack Exchange · on “Help! Transparency and refraction not showing up in viewport like tutorial”

I am brand new to Blender and following CG Boost's beginner tutorial series. [this video] I'm at the part where he's adding a bunch of drops on the surface of an apple, and I set everything identical to the video, but my material looks horrible compared to the video's. I've made sure that screen space refraction is turned on in the material, and I've also made sure that it's enabled in the render properties as well, with refraction also enabled. Here's my screen: [LINK] Here's the tutorial screen: [LINK] Here's a zip of my scene and textures [LINK] I can't figure out for the life of me how to get the same transparent result. Any help would be a HUGE help. Thanks so much. EDIT: I figured it out. I

Cites sunsci · 2020-05 · Blender Stack Exchange · on “How to Export this final product with Sound Animation to Unity?”

Thank you @FrederikSteinmetz , sorry for the confusion, I was also working off of this beginners tutorial with the apples: [this video] I was able to export the droplets over to Unity, although I was hoping to retain the same appearance after the export, but looks like that's not possible.